Speakers in the public record
Claim mix
belief 26evaluation 10uncertainty 2commitment 1recommendation 1
Evidence policy
Every row below preserves an exact excerpt. Identified speakers are linked; unresolved voices are labeled and excluded from people counts.
Claim ledger
The useful parts, with receipts.
40 published records
“Therefore, what you're going to put on that disk is going to be informed by that business model. It's got to have a degree of planned obsolescence to it because if it doesn't, if you just bought one game and played it forever, that's the end of the video game business.”
- Speaker
- Not verified from transcript
- Publisher
- Acquired
“Similarly, I think the greatest disagreement I had with the founders at Riot was when we sat down and I was like, okay, great, we got to hit.”
- Speaker
- Not verified from transcript
- Publisher
- Acquired
“I think one is an art pipeline, clearly, because just the amount of money that's spent on art in video games is mind boggling.”
- Speaker
- Not verified from transcript
- Publisher
- Acquired
“You, I think, addressed this quite well in the first Nintendo episode when you talk about the roots of this business in the toy business.”
- Speaker
- Not verified from transcript
- Publisher
- Acquired
“I think you can see publicly in the way that they're going with Microsoft against Sony.”
- Speaker
- Not verified from transcript
- Publisher
- Acquired
“I think part of the pitch that Riot made to me that made me convinced that it had a distribution advantage and made me willing to invest in it, was the way they understood the existing audience for Defense of the Ancients, which was a game that was a mod of Warcraft 3.”
- Speaker
- Not verified from transcript
- Publisher
- Acquired
“I think there's another piece of this, especially for free-to-play games, where live operations, keeping the events fresh, adding new cosmetics in the game like League of Legends, is actually where most of the reinvestment probably goes, versus any of the marketing.”
- Speaker
- Not verified from transcript
- Publisher
- Acquired
“At one point, I think in the series, you guys say that with your investor hats on, it would be really weird if an entrepreneur approached you today and said, I'm going to build a game for a console.”
- Publisher
- Acquired
“I think you can expect to spend as much or more on an annual basis than you were spending in development in live ops.”
- Speaker
- Not verified from transcript
- Publisher
- Acquired
“I think there are aspects of that that can be enhanced and enabled with the Web3 technologies that actually are additive to the gameplay.”
- Speaker
- Not verified from transcript
- Publisher
- Acquired
“There was at least a five-year period, I think, where Microsoft's AI was called Cortana after Cortana from Halo.”
- Publisher
- Acquired
“Number two, I think, is quality assurance and balancing because we can now train an AI to play these things.”
- Speaker
- Not verified from transcript
- Publisher
- Acquired
“I think one of the things that's fun about AI in games is that we've had AI in games.”
- Speaker
- Not verified from transcript
- Publisher
- Acquired
“I think their strategy was triple down on League of Legends, let's make sure that we could get it to all corners of the globe, and that we can really build a billion dollar plus annual revenue base and the eSports component, the Worlds and all these other things, and then we'll go and release Valorant, Tactics, and some of these other things.”
- Speaker
- Not verified from transcript
- Publisher
- Acquired
“I think there are all sorts of nuances around League of Legends eSports and Counter Strike eSports.”
- Speaker
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- Publisher
- Acquired
“I think that's the part where hopefully, we can be a little more efficient about how we find those Miyamotos.”
- Speaker
- Not verified from transcript
- Publisher
- Acquired
“I played video games, and I still play video games probably way too much. It wasn't even until I entered venture capital that I realized, oh, you could invest in games.”
- Speaker
- Not verified from transcript
- Publisher
- Acquired
“There's a little bit of, how do you even frame what is gaming? I think for us, a lot of the podcast was walking through how that has evolved.”
- Speaker
- Not verified from transcript
- Publisher
- Acquired
“By the way, I think even me at that time was telling people, that's probably not the wisest thing, especially when you think about that it's not even a forever game.”
- Speaker
- Not verified from transcript
- Publisher
- Acquired
“I don't know as much about what they count when they count the Hollywood revenues or the music industry revenues, whether it's ticket prices or what.”
- Speaker
- Not verified from transcript
- Publisher
- Acquired
“We would play N64. We had an NES, and I think that's really the first console that we had.”
- Speaker
- Not verified from transcript
- Publisher
- Acquired
“I think we will learn a lot about what their strategy is going to look like for the next decade in the next 90 days.”
- Speaker
- Not verified from transcript
- Publisher
- Acquired
“I think the last time I calculated the total tax, the gross tax was somewhere close to 60% or 57%.”
- Speaker
- Not verified from transcript
- Publisher
- Acquired
“I think with the real expansion of the audience in that intervening decade, you now have actually the question that David brought up, which is he doesn't want to own one of these devices, and yet he wants to play those games.”
- Speaker
- Not verified from transcript
- Publisher
- Acquired
“I think a lot of people in the business world think of the video game industry as whatever, that's for kids, or that's not real business.”
- Publisher
- Acquired
“I think Clash Royale, if you play that game, has some real pay-to-win mechanics.”
- Speaker
- Not verified from transcript
- Publisher
- Acquired
“I think once you start down the paid path for customer acquisition, it's a slippery slope, and it's a very difficult thing to come back from because you become almost an addict to it.”
- Speaker
- Not verified from transcript
- Publisher
- Acquired
“I don't know how intentional it actually was in hindsight, but they've ended up building this platform and they're like, oh, wait, now all these other developers want to use this.”
- Speaker
- Not verified from transcript
- Publisher
- Acquired
“I was very much inspired by a book that I think you know as well, The Genius of the System by Thomas Schatz. That book is a remarkable book in my opinion because it really takes the business side of the film business back from the 20s to the 50s, really elevates the business side of the business, and shows how a lot of what we understood to be the creative part of the business really was a collaboration between creative people and business people.”
- Speaker
- Not verified from transcript
- Publisher
- Acquired
“To your point about the platform-based publishing, I think that's really been more of the way that the online distributors have created competitive advantage against their packaged goods rivals and how they built very similar businesses to a lot of the businesses that we've seen emerge and disrupt incumbent industries across the internet space.”
- Speaker
- Not verified from transcript
- Publisher
- Acquired
“It's also exactly what we talked about on the Peloton episode, where Peloton, despite all the problems, has possibly the most incredible consumer subscription business at least from their first five, eight years of customers, because they selected into buying a $2000 exercise bike.”
- Publisher
- Acquired
“I feel like Nintendo, in my mind, did have one revolutionary idea that they have just run with for the past 40 years, which was make incredible games and get people who are capable of making incredible games, either in-house or make sure they publish on the platform.”
- Publisher
- Acquired
“If I'm hearing you, right, it's because it's just difficult to accrue enough power over the ecosystem to have flexibility in your business, to have pricing power, to be able to negotiate effectively with everyone else you need to to reach your customers.”
- Publisher
- Acquired
“I asked these questions because my skepticism has come from all these egalitarian notions of, in the Web2 world, it's awful, because you have to pay the gaming company for the items.”
- Publisher
- Acquired
“I think Avlok is one of the best thinkers about how to apply AI to turn something that looks more a services business historically into a true tech venture scale opportunity.”
- Publisher
- Acquired
“I think one of the super cool things for me, and the reason why Gamecraft, I think, has been listened to by far more people than just in the games industry, is that this dynamic applies to a lot of industries.”
- Publisher
- Acquired
“I think one of my big takeaways from Gamecraft is that gaming is not for teenage boys.”
- Publisher
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“I think a lot of people still believe, or a lot of investors look at the category as very hits driven.”
- Publisher
- Acquired
“I think the common narrative is, video games are something created by creative geniuses, a Miyamoto type person, and then the business models rearranged around the creative vision having consumers that flocked to it.”
- Publisher
- Acquired
“Then Spotify comes along and just like, oh, well, we have tons of users, we're just going to expose this right on the main feed. So much of our growth in the last year or two years has come from Spotify, specifically because more people are listening to podcasts on Spotify.”
- Publisher
- Acquired