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Published · transcript-backed

Speaker unverified: belief

26 Apr 2023 Acquired Benchmark’s Mitch Lasky and Blake Robbins on The Art of Business in Gaming

“I think Clash Royale, if you play that game, has some real pay-to-win mechanics.”

— Speaker unverified

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Everything needed to verify it.

Speaker
Speaker unverified
Attribution
Not verified from this transcript
Claim type
belief
Recorded
26 Apr 2023
Publisher
Acquired

Transcript context

…Why do people pay to win then? Because it works. It works in the short term. I was talking about this with someone at Supercell recently. I think Clash Royale, if you play that game, has some real pay-to-win mechanics. It's softer, where you could probably spend 100 hours playing that game completely free-to-play, and it's balanced and great. But once you hit a certain point, it's like, oh, you hit a wall, it's going to take a while to grind out here. Either spend or you're going to be playing this game eight times longer than the person who you're playing against. I think that's one way that you see it. You typically see that more on mobile. But if competitive integrity isn't the goal of your game from a multiplayer standpoint, then it's way easier to do more pay-to-win stuff. Fair enough. When social status is a key component of the game, that's when pay-to-win is the worst thing you can do.…

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