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Published · transcript-backed

Speaker unverified: belief

26 Apr 2023 Acquired Benchmark’s Mitch Lasky and Blake Robbins on The Art of Business in Gaming

“I think there are aspects of that that can be enhanced and enabled with the Web3 technologies that actually are additive to the gameplay.”

— Speaker unverified

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Everything needed to verify it.

Speaker
Speaker unverified
Attribution
Not verified from this transcript
Claim type
belief
Recorded
26 Apr 2023
Publisher
Acquired

Transcript context

…For our audience who's not been paying attention to Web3, how is it mechanically different from traditional game business models, or even, let's just say the current most popular free-to-play business model of gaming, what new things does blockchain unlock? The good news is not that much. I honestly believe this. I think the best of them adhere very closely to the conventional models. They use the crypto component, really, almost to maybe improve or enhance an older game. For example, if you've been playing for a while, and you're bored with just grinding on the underlying free-to-play progression mechanic, there's another severe where you could play, where you could take your character minted as an NFT. It gives you certain benefits in the underlying game, but it gives you status in the status competition that you and the other very advanced players are engaged in. At some point, if you've been playing World of Warcraft for 15 years, you're not running around killing chickens for gold. You're playing a very different kind of game. You're playing a social game. I think there are aspects of that that can be enhanced and enabled with the Web3 technologies that actually are additive to the gameplay. I think that's exciting to me. What's an example?…

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