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Published · transcript-backed

Speaker unverified: belief

26 Apr 2023 Acquired Benchmark’s Mitch Lasky and Blake Robbins on The Art of Business in Gaming

“Similarly, I think the greatest disagreement I had with the founders at Riot was when we sat down and I was like, okay, great, we got to hit.”

— Speaker unverified

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Everything needed to verify it.

Speaker
Speaker unverified
Attribution
Not verified from this transcript
Claim type
belief
Recorded
26 Apr 2023
Publisher
Acquired

Transcript context

…Which is Nintendo-like. Which is Nintendo-like in a way. Now Nintendo has a legit physical theme park to go along with their virtual theme park. I do think it is in that same vein. I would call it a platform-based publisher. Similarly, I think the greatest disagreement I had with the founders at Riot was when we sat down and I was like, okay, great, we got to hit. Now we're going to leverage this audience into another hit, into a third-party game, or into a licensed intellectual property. They were like, chill, man, we want to be Blizzard, we want to make a game every five years. I'm like, I don't want to fund a studio. Also, Blizzard, as you pointed out on Gamecraft, only an independent company that had to figure out its funding for three years. The rest of its history, it's had Daddy Warbucks somewhere figuring out how to do it.…

Stored transcript either side of the excerpt. The highlighted words are the published quote; the surrounding text is unedited source, never generated.

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