01 / recommendation
Likes 1984.
“I love 1984. I’d never listened to it or read it, and then I think I did it on Talking Book, or I maybe read it, I can’t remember, during COVID.”
- Speaker
- Dan Houser
- Publisher
- Lex Fridman Podcast
Lex Fridman Podcast / episode intelligence
Speakers in the public record
Claim mix
Evidence policy
Every row below preserves an exact excerpt. Identified speakers are linked; unresolved voices are labeled and excluded from people counts.
Claim ledger
64 published records
01 / recommendation
“I love 1984. I’d never listened to it or read it, and then I think I did it on Talking Book, or I maybe read it, I can’t remember, during COVID.”
02 / recommendation
“For me, I love the model of GTA 4 when you had the extra stories coming afterwards or Red Dead 1 when you had the zombie pack coming afterwards.”
03 / recommendation
“The story was Blade Runner is my favorite, and that’s… it’s obvious, you know, the replicants are better than the humans.”
04 / belief
“At that age, and I think them as a double act is so amazing. One helped discover the other and then died first, and then suddenly died in obscurity and then was rediscovered as a genius while the other one was still alive and falling into not obscurity but into decline.”
05 / belief
“On the N64, PS1, when you went, it suddenly was like these games, they’re alive, and they did… or they’re believable in a different way. I think that was very interesting.”
06 / belief
“I think the heroic action to take with time is to become more optimistic, to see more good.”
07 / belief
“When I think about growing up, to the extent that I am capable of growing up, it is about accepting the bad with the good from any situation or any aspect of myself.”
08 / belief
“I mean, it cannot lead… That self-critical brain, I think lots of people suffer from, and I think the internet is designed to induce, if you didn’t have it before, you will have it after being online.”
09 / belief
“To value family as more important than either of those things. You know, he was a present guy, I think.”
10 / belief
“I think The Elder Scrolls series has almost always leaned a little more towards the open world.”
11 / belief
“Like, you know, whenever life goes crazy… …He just was always on the side of the underdog and the ridiculous. And I think that, you know, he always wanted to answer people back, always give the silly comment, and I certainly, you know, taken that from him to my detriment probably, but it makes life more fun.”
12 / belief
“I think if you want to make something that’s cinematic… Yeah, AI is going to change some of this.”
13 / belief
“There’s often been a tension through your work between an open world, that freedom, and the narrative- …driven storytelling. And I think you’ve often, maybe always, gotten the balance right.”
14 / belief
“I think the… It just gives a… It’s a really fun way of giving you kind of narrative content that is also systemic and procedural.”
15 / belief
“I think sometimes for designers when they’re only designing four or five missions in the whole game and two of them get cut, that must be really… … Really hard.”
16 / belief
“” You know, “That’s what love is.” And he’s… So I think he’s a… But he might be a sociopath, and he might certainly have sociopathic tendencies.”
17 / belief
“Of course, you had started it, but that feeling, I think, was one of the things, the illusions that people found very captivating, was I’m in a, I’m in a world that both doesn’t exist and does exist.”
18 / belief
“There are other characters I think are funny and people don’t even notice them, or they see them in a completely different way.”
19 / belief
“I think the idea was that he was never going to meet… He was never going to meet Gavin in this game.”
20 / belief
“Kurt in the book… …of A Bitter Paradise has this nice line that I think is thoughtful.”
21 / uncertainty
“I mean, the snowstorm that starts the game RDR2, I don’t remember the last time I’ve experienced anything like it, but you felt it. I don’t know how the hell you do that.”
22 / belief
“Even before the end of the game, yeah, I think you’ve been with them for seven, eight years, and you have to kind of let it go or you can’t go on to the next one.”
23 / belief
“I think the way the whole… To me, the thing that I would care about most was the way the whole thing sat together.”
24 / belief
“I think 1984 with the fake wars… …And the way that it revealed… …Everything in it was a setup for him.”
25 / belief
“I think I speak for most of human civilization that fortunately you have that as part of who you are, because it comes through your stories.”
26 / belief
“I think he’s probably the greatest character for me created in the Grand Theft Auto series.”
27 / uncertainty
“I don’t know what it would’ve been because it never really… We never got it enough to even do a proper story on it.”
28 / belief
“I think for me it’s two films from, I think, pretty much the same year: Butch Cassidy and The Wild Bunch.”
29 / belief
“I think the most complete one, because it is this all of life being there, probably is Life and Fate.”
30 / belief
“I think with modern tech, it’s not that hard, but there’s a lot of stuff you need to track to make it interesting.”
31 / belief
“I think GTA5 had the biggest launch in video game history, and GTA6 has the potential to top that.”
32 / belief
“I would say worry about having a rounded intellectual inner life, because you’re going to spend the whole of your life in your own head.”
33 / belief
“I think he’s… But there was something flawed but beautiful in his idealism when he was younger, and that’s mostly off camera.”
34 / belief
“I think if you’re trying to do, you know, good stuff and you’re reflective inevitably, and, you know, you live in this world of constant, constant criticisms by the internet.”
35 / uncertainty
“Whether that was the right ending, 100% the best ending from a pure storytelling perspective, I don’t know.”
36 / belief
“To me, I think definitively Arthur from Red Dead Redemption 2 is the best character ever created in video games.”
37 / belief
“I think the experience of being in this fake place and then taking on these narrative adventures, when that combines, you’ve got the amazing experience.”
38 / belief
“I thought about it a bunch, and the way I think about things was suitable for that, for whatever reason.”
39 / belief
“I think there’s something interesting about that moment when you change from one character to another because they are you and they’re not you, you know, and then just suddenly you’re someone else.”
40 / belief
“We knew we were making something innovative, but we didn’t know if people would understand how innovative it was. And then when we got the chance to make Vice City and to try and repeat it, I think every time from then on, the team was very driven to make something better.”
41 / belief
“I think, to me, one of the most surprising things about Red Dead Redemption, about video games, that Red Dead Redemption showed is how much value for storytelling is insanely specific, intricate details.”
42 / belief
“I think that last bit in, with tech in my experience, with things like facial animation, always been the last bits and pieces take far longer than the first bit.”
43 / belief
“I would say one of the most memorable moments in film for me is the meeting in the desert.”
44 / belief
“Not three or four. Somewhere in my mind, somewhere between one and two. Yeah. And I just loved the way he shouted, “Gavin!”
45 / belief
“Constantly looking as you do… You know, I think I’ve done somewhere between 15 and 20 of these games.”
46 / commitment
“I think sometimes, depending on the day, depending on the bar and how much alcohol I had, I will say True Romance is the best movie ever made.”
47 / belief
“Trying to put them into a slightly more reflective or metaphysical state for a moment, I think can be really fun.”
48 / belief
“There’s a devout suburban Mormon who commits, I think, serial murder with a shovel as a form of religious atonement.”
49 / uncertainty
“I don’t know, I probably have to disagree with you on Vegas. There are at least some competitors.”
50 / belief
“I think both of those are because if you’ve only got one book, you want a long book.”
51 / belief
“I think we got to spend, a smaller group of us, working on it from day one, coming up with some weird, wacky ideas that we got to embed in the game.”
52 / belief
“I think because for the story to work… I mean, just from a technical challenge. For the story to work, he had to die.”
53 / belief
“I think editing, editing film, and I imagine editing video games, editing down is an art form, but it’s also just… It feels like torture because you’re letting go of things you put so much love into.”
54 / belief
“I think there’s a strong case to be made that it’s the greatest game of all time.”
55 / evaluation
“You know, I think there was always… There was a bit at the start of RDR where he’d had a baby who just died in Red Dead 2, and we ended up cutting it, which was the right decision.”
56 / evaluation
“I think in a game like GTA IV, which I worked on and loved and I thought the story was great, but we got criticized because people felt there was almost too much story, and that meant you cared too much about Nico, and he wasn’t as effective an avatar in the open world.”
57 / preference
“One of my favorite comedies of this century is The Office because it was incredibly funny, but also because it had narrative and heart underneath the cynicism.”
58 / evaluation
“I think GTA IV was very pressured because there’d been all this pressure on the company.”
59 / evaluation
“We really tried to market them in a way that felt like an update of classic film marketing, where you were really… It felt like you’re already in the product just because you’d seen the trailers and stuff.”
60 / preference
“People have very strong feelings, “I like this one.” “I didn’t like that one as much,” because they are pretty different.”
61 / evaluation
“I think the power and money corrupted him in the end as well, but I also think that there’s something fundamentally anti-human about people who want to build utopias or paradises or heavens, because what they’re saying is, “I like humans apart from the bad bits.”
62 / preference
“I think that the cowboy setting is great because it gives a sort of mythic seriousness that sometimes doing stuff in a contemporary setting doesn’t allow.”
63 / evaluation
“We made Red Dead Revolver, decided that, or finished Red Dead Revolver, that had been a Capcom game.”
64 / evaluation
“It was insane. So I think that that period from kind of 2001 to 2005, it was lots of early innovation and felt really exciting because we were doing new stuff.”