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Dan Houser: evaluation

31 Oct 2025 Lex Fridman Podcast #484 – Dan Houser: GTA, Red Dead Redemption, Rockstar, Absurd & Future of Gaming

“We made Red Dead Revolver, decided that, or finished Red Dead Revolver, that had been a Capcom game.”

— Dan Houser

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Speaker
Dan Houser
Attribution
Verified speaker
Claim type
evaluation
Recorded
31 Oct 2025
Publisher
Lex Fridman Podcast

Transcript context

…Okay. That’s why I did all that work. Had nothing else to do. So yeah, open-world video games were very good for my mental health in that way. Kept me busy. But Red, so Red Dead… I’ll tell, I’ll give you my version. Now the games are made by big teams. So I, but I will give you my human interest version of the story from my perspective only. We made Red Dead Revolver, decided that, or finished Red Dead Revolver, that had been a Capcom game. And they didn’t want to finish it, so we finished it. And they released it in Japan and we released it in the US in, I think, 2004. And decided we would start work on an open-world cowboy game for PS3. Didn’t think too much more about it, and that was when we did a bunch of other stuff to work on. And slowly, 2005, 2006, the game started to come to life. Began to meet with the lead designer, Christian Cantamessa, and thrash out a few ideas and story ideas for the game, and begin to think about some stuff. And start thinking about, well, what works for an open-world game? What works for a cowboy game? And again, I was being lazy or procrastinating. Can we just go on a small tangent? When you mentioned you take notes when you’re being lazy, what do those notes look like? Are they like doodles?…

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