other / likes
GTA 4
“For me, I love the model of GTA 4 when you had the extra stories coming afterwards or Red Dead 1 when you had the zombie pack coming afterwards.”
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Books, apps, and tools
other / likes
“For me, I love the model of GTA 4 when you had the extra stories coming afterwards or Red Dead 1 when you had the zombie pack coming afterwards.”
other / likes
“For me, I love the model of GTA 4 when you had the extra stories coming afterwards or Red Dead 1 when you had the zombie pack coming afterwards.”
other / likes
“The story was Blade Runner is my favorite, and that’s… it’s obvious, you know, the replicants are better than the humans.”
book / likes
“I love 1984. I’d never listened to it or read it, and then I think I did it on Talking Book, or I maybe read it, I can’t remember, during COVID.”
Claim ledger
48 transcript-backed records
01 / recommendation
“I love 1984. I’d never listened to it or read it, and then I think I did it on Talking Book, or I maybe read it, I can’t remember, during COVID.”
02 / recommendation
“For me, I love the model of GTA 4 when you had the extra stories coming afterwards or Red Dead 1 when you had the zombie pack coming afterwards.”
03 / recommendation
“The story was Blade Runner is my favorite, and that’s… it’s obvious, you know, the replicants are better than the humans.”
04 / belief
“At that age, and I think them as a double act is so amazing. One helped discover the other and then died first, and then suddenly died in obscurity and then was rediscovered as a genius while the other one was still alive and falling into not obscurity but into decline.”
05 / belief
“On the N64, PS1, when you went, it suddenly was like these games, they’re alive, and they did… or they’re believable in a different way. I think that was very interesting.”
06 / belief
“When I think about growing up, to the extent that I am capable of growing up, it is about accepting the bad with the good from any situation or any aspect of myself.”
07 / belief
“I mean, it cannot lead… That self-critical brain, I think lots of people suffer from, and I think the internet is designed to induce, if you didn’t have it before, you will have it after being online.”
08 / belief
“To value family as more important than either of those things. You know, he was a present guy, I think.”
09 / belief
“Like, you know, whenever life goes crazy… …He just was always on the side of the underdog and the ridiculous. And I think that, you know, he always wanted to answer people back, always give the silly comment, and I certainly, you know, taken that from him to my detriment probably, but it makes life more fun.”
10 / belief
“I think if you want to make something that’s cinematic… Yeah, AI is going to change some of this.”
11 / belief
“I think the… It just gives a… It’s a really fun way of giving you kind of narrative content that is also systemic and procedural.”
12 / belief
“I think sometimes for designers when they’re only designing four or five missions in the whole game and two of them get cut, that must be really… … Really hard.”
13 / belief
“” You know, “That’s what love is.” And he’s… So I think he’s a… But he might be a sociopath, and he might certainly have sociopathic tendencies.”
14 / belief
“Of course, you had started it, but that feeling, I think, was one of the things, the illusions that people found very captivating, was I’m in a, I’m in a world that both doesn’t exist and does exist.”
15 / belief
“There are other characters I think are funny and people don’t even notice them, or they see them in a completely different way.”
16 / belief
“I think the idea was that he was never going to meet… He was never going to meet Gavin in this game.”
17 / belief
“Even before the end of the game, yeah, I think you’ve been with them for seven, eight years, and you have to kind of let it go or you can’t go on to the next one.”
18 / belief
“I think the way the whole… To me, the thing that I would care about most was the way the whole thing sat together.”
19 / belief
“I think 1984 with the fake wars… …And the way that it revealed… …Everything in it was a setup for him.”
20 / uncertainty
“I don’t know what it would’ve been because it never really… We never got it enough to even do a proper story on it.”
21 / belief
“I think for me it’s two films from, I think, pretty much the same year: Butch Cassidy and The Wild Bunch.”
22 / belief
“I think the most complete one, because it is this all of life being there, probably is Life and Fate.”
23 / belief
“I think with modern tech, it’s not that hard, but there’s a lot of stuff you need to track to make it interesting.”
24 / belief
“I would say worry about having a rounded intellectual inner life, because you’re going to spend the whole of your life in your own head.”
25 / belief
“I think he’s… But there was something flawed but beautiful in his idealism when he was younger, and that’s mostly off camera.”
26 / belief
“I think if you’re trying to do, you know, good stuff and you’re reflective inevitably, and, you know, you live in this world of constant, constant criticisms by the internet.”
27 / uncertainty
“Whether that was the right ending, 100% the best ending from a pure storytelling perspective, I don’t know.”
28 / belief
“I think the experience of being in this fake place and then taking on these narrative adventures, when that combines, you’ve got the amazing experience.”
29 / belief
“I thought about it a bunch, and the way I think about things was suitable for that, for whatever reason.”
30 / belief
“I think there’s something interesting about that moment when you change from one character to another because they are you and they’re not you, you know, and then just suddenly you’re someone else.”
31 / belief
“We knew we were making something innovative, but we didn’t know if people would understand how innovative it was. And then when we got the chance to make Vice City and to try and repeat it, I think every time from then on, the team was very driven to make something better.”
32 / belief
“I think that last bit in, with tech in my experience, with things like facial animation, always been the last bits and pieces take far longer than the first bit.”
33 / belief
“Not three or four. Somewhere in my mind, somewhere between one and two. Yeah. And I just loved the way he shouted, “Gavin!”
34 / belief
“Constantly looking as you do… You know, I think I’ve done somewhere between 15 and 20 of these games.”
35 / belief
“Trying to put them into a slightly more reflective or metaphysical state for a moment, I think can be really fun.”
36 / belief
“I think both of those are because if you’ve only got one book, you want a long book.”
37 / belief
“I think we got to spend, a smaller group of us, working on it from day one, coming up with some weird, wacky ideas that we got to embed in the game.”
38 / belief
“I think because for the story to work… I mean, just from a technical challenge. For the story to work, he had to die.”
39 / evaluation
“You know, I think there was always… There was a bit at the start of RDR where he’d had a baby who just died in Red Dead 2, and we ended up cutting it, which was the right decision.”
40 / evaluation
“I think in a game like GTA IV, which I worked on and loved and I thought the story was great, but we got criticized because people felt there was almost too much story, and that meant you cared too much about Nico, and he wasn’t as effective an avatar in the open world.”
41 / preference
“One of my favorite comedies of this century is The Office because it was incredibly funny, but also because it had narrative and heart underneath the cynicism.”
42 / evaluation
“I think GTA IV was very pressured because there’d been all this pressure on the company.”
43 / evaluation
“We really tried to market them in a way that felt like an update of classic film marketing, where you were really… It felt like you’re already in the product just because you’d seen the trailers and stuff.”
44 / preference
“People have very strong feelings, “I like this one.” “I didn’t like that one as much,” because they are pretty different.”
45 / evaluation
“I think the power and money corrupted him in the end as well, but I also think that there’s something fundamentally anti-human about people who want to build utopias or paradises or heavens, because what they’re saying is, “I like humans apart from the bad bits.”
46 / preference
“I think that the cowboy setting is great because it gives a sort of mythic seriousness that sometimes doing stuff in a contemporary setting doesn’t allow.”
47 / evaluation
“We made Red Dead Revolver, decided that, or finished Red Dead Revolver, that had been a Capcom game.”
48 / evaluation
“It was insane. So I think that that period from kind of 2001 to 2005, it was lots of early innovation and felt really exciting because we were doing new stuff.”