High Signal Podcasts Evidence ledger
Method
Browse

Public evidence record

Dan Houser

Published podcast speaker

Claims
48
Episodes
1
Shows
1
Named items
4

Books, apps, and tools

The evidenced stack.

Browse the grouped index →

other / likes

GTA 4

“For me, I love the model of GTA 4 when you had the extra stories coming afterwards or Red Dead 1 when you had the zombie pack coming afterwards.”

Lex Fridman Podcast · 31 Oct 2025

Evidence receipt · Source ↗

other / likes

Red Dead 1

“For me, I love the model of GTA 4 when you had the extra stories coming afterwards or Red Dead 1 when you had the zombie pack coming afterwards.”

Lex Fridman Podcast · 31 Oct 2025

Evidence receipt · Source ↗

other / likes

Blade Runner

“The story was Blade Runner is my favorite, and that’s… it’s obvious, you know, the replicants are better than the humans.”

Lex Fridman Podcast · 31 Oct 2025

Evidence receipt · Source ↗

book / likes

1984

“I love 1984. I’d never listened to it or read it, and then I think I did it on Talking Book, or I maybe read it, I can’t remember, during COVID.”

Lex Fridman Podcast · 31 Oct 2025

Evidence receipt · Source ↗

Claim ledger

What Dan said.

48 transcript-backed records

04 / belief

At that age, and I think them as a double act is so amazing. One helped discover the other and then died first, and then suddenly died in obscurity and then was rediscovered as a genius while the other one was still alive and falling into not obscurity but into decline.

“At that age, and I think them as a double act is so amazing. One helped discover the other and then died first, and then suddenly died in obscurity and then was rediscovered as a genius while the other one was still alive and falling into not obscurity but into decline.”
Speaker
Dan Houser
Publisher
Lex Fridman Podcast

05 / belief

On the N64, PS1, when you went, it suddenly was like these games, they’re alive, and they did… or they’re believable in a different way. I think that was very interesting.

“On the N64, PS1, when you went, it suddenly was like these games, they’re alive, and they did… or they’re believable in a different way. I think that was very interesting.”
Speaker
Dan Houser
Publisher
Lex Fridman Podcast

06 / belief

When I think about growing up, to the extent that I am capable of growing up, it is about accepting the bad with the good from any situation or any aspect of myself.

“When I think about growing up, to the extent that I am capable of growing up, it is about accepting the bad with the good from any situation or any aspect of myself.”
Speaker
Dan Houser
Publisher
Lex Fridman Podcast

07 / belief

I mean, it cannot lead… That self-critical brain, I think lots of people suffer from, and I think the internet is designed to induce, if you didn’t have it before, you will have it after being online.

“I mean, it cannot lead… That self-critical brain, I think lots of people suffer from, and I think the internet is designed to induce, if you didn’t have it before, you will have it after being online.”
Speaker
Dan Houser
Publisher
Lex Fridman Podcast

09 / belief

Like, you know, whenever life goes crazy… …He just was always on the side of the underdog and the ridiculous. And I think that, you know, he always wanted to answer people back, always give the silly comment, and I certainly, you know, taken that from him to my detriment probably, but it makes life more fun.

“Like, you know, whenever life goes crazy… …He just was always on the side of the underdog and the ridiculous. And I think that, you know, he always wanted to answer people back, always give the silly comment, and I certainly, you know, taken that from him to my detriment probably, but it makes life more fun.”
Speaker
Dan Houser
Publisher
Lex Fridman Podcast

12 / belief

I think sometimes for designers when they’re only designing four or five missions in the whole game and two of them get cut, that must be really… … Really hard.

“I think sometimes for designers when they’re only designing four or five missions in the whole game and two of them get cut, that must be really… … Really hard.”
Speaker
Dan Houser
Publisher
Lex Fridman Podcast

13 / belief

” You know, “That’s what love is.” And he’s… So I think he’s a… But he might be a sociopath, and he might certainly have sociopathic tendencies.

“” You know, “That’s what love is.” And he’s… So I think he’s a… But he might be a sociopath, and he might certainly have sociopathic tendencies.”
Speaker
Dan Houser
Publisher
Lex Fridman Podcast

14 / belief

Of course, you had started it, but that feeling, I think, was one of the things, the illusions that people found very captivating, was I’m in a, I’m in a world that both doesn’t exist and does exist.

“Of course, you had started it, but that feeling, I think, was one of the things, the illusions that people found very captivating, was I’m in a, I’m in a world that both doesn’t exist and does exist.”
Speaker
Dan Houser
Publisher
Lex Fridman Podcast

17 / belief

Even before the end of the game, yeah, I think you’ve been with them for seven, eight years, and you have to kind of let it go or you can’t go on to the next one.

“Even before the end of the game, yeah, I think you’ve been with them for seven, eight years, and you have to kind of let it go or you can’t go on to the next one.”
Speaker
Dan Houser
Publisher
Lex Fridman Podcast

26 / belief

I think if you’re trying to do, you know, good stuff and you’re reflective inevitably, and, you know, you live in this world of constant, constant criticisms by the internet.

“I think if you’re trying to do, you know, good stuff and you’re reflective inevitably, and, you know, you live in this world of constant, constant criticisms by the internet.”
Speaker
Dan Houser
Publisher
Lex Fridman Podcast

28 / belief

I think the experience of being in this fake place and then taking on these narrative adventures, when that combines, you’ve got the amazing experience.

“I think the experience of being in this fake place and then taking on these narrative adventures, when that combines, you’ve got the amazing experience.”
Speaker
Dan Houser
Publisher
Lex Fridman Podcast

30 / belief

I think there’s something interesting about that moment when you change from one character to another because they are you and they’re not you, you know, and then just suddenly you’re someone else.

“I think there’s something interesting about that moment when you change from one character to another because they are you and they’re not you, you know, and then just suddenly you’re someone else.”
Speaker
Dan Houser
Publisher
Lex Fridman Podcast

31 / belief

We knew we were making something innovative, but we didn’t know if people would understand how innovative it was. And then when we got the chance to make Vice City and to try and repeat it, I think every time from then on, the team was very driven to make something better.

“We knew we were making something innovative, but we didn’t know if people would understand how innovative it was. And then when we got the chance to make Vice City and to try and repeat it, I think every time from then on, the team was very driven to make something better.”
Speaker
Dan Houser
Publisher
Lex Fridman Podcast

32 / belief

I think that last bit in, with tech in my experience, with things like facial animation, always been the last bits and pieces take far longer than the first bit.

“I think that last bit in, with tech in my experience, with things like facial animation, always been the last bits and pieces take far longer than the first bit.”
Speaker
Dan Houser
Publisher
Lex Fridman Podcast

39 / evaluation

You know, I think there was always… There was a bit at the start of RDR where he’d had a baby who just died in Red Dead 2, and we ended up cutting it, which was the right decision.

“You know, I think there was always… There was a bit at the start of RDR where he’d had a baby who just died in Red Dead 2, and we ended up cutting it, which was the right decision.”
Speaker
Dan Houser
Publisher
Lex Fridman Podcast

40 / evaluation

I think in a game like GTA IV, which I worked on and loved and I thought the story was great, but we got criticized because people felt there was almost too much story, and that meant you cared too much about Nico, and he wasn’t as effective an avatar in the open world.

“I think in a game like GTA IV, which I worked on and loved and I thought the story was great, but we got criticized because people felt there was almost too much story, and that meant you cared too much about Nico, and he wasn’t as effective an avatar in the open world.”
Speaker
Dan Houser
Publisher
Lex Fridman Podcast

41 / preference

One of my favorite comedies of this century is The Office because it was incredibly funny, but also because it had narrative and heart underneath the cynicism.

“One of my favorite comedies of this century is The Office because it was incredibly funny, but also because it had narrative and heart underneath the cynicism.”
Speaker
Dan Houser
Publisher
Lex Fridman Podcast

43 / evaluation

We really tried to market them in a way that felt like an update of classic film marketing, where you were really… It felt like you’re already in the product just because you’d seen the trailers and stuff.

“We really tried to market them in a way that felt like an update of classic film marketing, where you were really… It felt like you’re already in the product just because you’d seen the trailers and stuff.”
Speaker
Dan Houser
Publisher
Lex Fridman Podcast

45 / evaluation

I think the power and money corrupted him in the end as well, but I also think that there’s something fundamentally anti-human about people who want to build utopias or paradises or heavens, because what they’re saying is, “I like humans apart from the bad bits.

“I think the power and money corrupted him in the end as well, but I also think that there’s something fundamentally anti-human about people who want to build utopias or paradises or heavens, because what they’re saying is, “I like humans apart from the bad bits.”
Speaker
Dan Houser
Publisher
Lex Fridman Podcast

46 / preference

I think that the cowboy setting is great because it gives a sort of mythic seriousness that sometimes doing stuff in a contemporary setting doesn’t allow.

“I think that the cowboy setting is great because it gives a sort of mythic seriousness that sometimes doing stuff in a contemporary setting doesn’t allow.”
Speaker
Dan Houser
Publisher
Lex Fridman Podcast

48 / evaluation

It was insane. So I think that that period from kind of 2001 to 2005, it was lots of early innovation and felt really exciting because we were doing new stuff.

“It was insane. So I think that that period from kind of 2001 to 2005, it was lots of early innovation and felt really exciting because we were doing new stuff.”
Speaker
Dan Houser
Publisher
Lex Fridman Podcast
Search evidence