other / likes
GTA 4
“For me, I love the model of GTA 4 when you had the extra stories coming afterwards or Red Dead 1 when you had the zombie pack coming afterwards.”
Public evidence record
Published podcast speaker
Books, apps, and tools
other / likes
“For me, I love the model of GTA 4 when you had the extra stories coming afterwards or Red Dead 1 when you had the zombie pack coming afterwards.”
other / likes
“For me, I love the model of GTA 4 when you had the extra stories coming afterwards or Red Dead 1 when you had the zombie pack coming afterwards.”
other / likes
“The story was Blade Runner is my favorite, and that’s… it’s obvious, you know, the replicants are better than the humans.”
book / likes
“I love 1984. I’d never listened to it or read it, and then I think I did it on Talking Book, or I maybe read it, I can’t remember, during COVID.”
Claim ledger
7 transcript-backed records
01 / evaluation
“You know, I think there was always… There was a bit at the start of RDR where he’d had a baby who just died in Red Dead 2, and we ended up cutting it, which was the right decision.”
02 / evaluation
“I think in a game like GTA IV, which I worked on and loved and I thought the story was great, but we got criticized because people felt there was almost too much story, and that meant you cared too much about Nico, and he wasn’t as effective an avatar in the open world.”
03 / evaluation
“I think GTA IV was very pressured because there’d been all this pressure on the company.”
04 / evaluation
“We really tried to market them in a way that felt like an update of classic film marketing, where you were really… It felt like you’re already in the product just because you’d seen the trailers and stuff.”
05 / evaluation
“I think the power and money corrupted him in the end as well, but I also think that there’s something fundamentally anti-human about people who want to build utopias or paradises or heavens, because what they’re saying is, “I like humans apart from the bad bits.”
06 / evaluation
“We made Red Dead Revolver, decided that, or finished Red Dead Revolver, that had been a Capcom game.”
07 / evaluation
“It was insane. So I think that that period from kind of 2001 to 2005, it was lots of early innovation and felt really exciting because we were doing new stuff.”