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Dan Houser: evaluation

31 Oct 2025 Lex Fridman Podcast #484 – Dan Houser: GTA, Red Dead Redemption, Rockstar, Absurd & Future of Gaming

“You know, I think there was always… There was a bit at the start of RDR where he’d had a baby who just died in Red Dead 2, and we ended up cutting it, which was the right decision.”

— Dan Houser

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Everything needed to verify it.

Speaker
Dan Houser
Attribution
Verified speaker
Claim type
evaluation
Recorded
31 Oct 2025
Publisher
Lex Fridman Podcast

Transcript context

…Well, for me, everything about the horse. For a lot of people. Testicle shrinking included. What’s the process of deciding? The internet seems to really care about… I mean, they love the game so much, so they want to know if anything was cut. And I’m sure stuff was cut because you have to choose. What’s the process of deciding what to cut, what to cut scenes? Are there any scenes that you had to let go of that you really miss or wish you could have done in either GTA or RDR? Well, I think the games ended up the way they were supposed to be. You know, I think there was always… There was a bit at the start of RDR where he’d had a baby who just died in Red Dead 2, and we ended up cutting it, which was the right decision. It was too tough in some ways. But I think it gave him real… And he was not very sympathetic to his occasional girlfriend who’d had the baby. So, it made him very, very nasty at the start, which I thought would be interesting to play around with because then it would make his redemptive arc even more interesting. He was not a likable character at the start, and that was one… And we ended up making him slightly more like… He was still sort of tough and nasty, but he’s slightly more likable early on. That was the right decision commercially. It’s better that way. But I did, you know, but I still like that little bit. It spoke to me personally. There… And just his inability to access his emotions I thought was really strong because then later in the game he’s getting very emotional. But there are also always little bits and pieces that get trimmed. You know, and don’t… Or missions that just are not going to work technically. Usually, it’s like, “This mission’s not going to work technically. Oh God, we’ve got to cut it. Okay, how do we glue the story back together?” And we got better over time at gluing the story across missing chunks. You get late in the game, and it’s just something, you know, some big challenging moment just is going to look rubbish, so you just get rid of it. I think editing, editing film, and I imagine editing video games, editing down is an art form, but it’s also just… It feels like torture because you’re letting go of things you put so much love into.…

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