Evidence receipt / belief
Published · transcript-backedDan Houser: belief
31 Oct 2025 Lex Fridman Podcast #484 – Dan Houser: GTA, Red Dead Redemption, Rockstar, Absurd & Future of Gaming
“I think sometimes for designers when they’re only designing four or five missions in the whole game and two of them get cut, that must be really… … Really hard.”
Source trail
Everything needed to verify it.
- Speaker
- Dan Houser
- Attribution
- Verified speaker
- Claim type
- belief
- Recorded
- 31 Oct 2025
- Publisher
- Lex Fridman Podcast
Transcript context
…I think editing, editing film, and I imagine editing video games, editing down is an art form, but it’s also just… It feels like torture because you’re letting go of things you put so much love into. Yeah, it could be changes. If you fall in love with something and everyone else goes, “Let’s change it,” that could be, of course, that could be upsetting in some ways. Otherwise, you can care about it. But, you know, if I was involved in the big creative thing and you go, “Okay, it’s the right decision,” I can probably live with that fine. I think sometimes for designers when they’re only designing four or five missions in the whole game and two of them get cut, that must be really… … Really hard. Are there DLCs for RDR or GTA that you wish you had the time, when you were there, to have created?…
Stored transcript either side of the excerpt. The highlighted words are the published quote; the surrounding text is unedited source, never generated.