Evidence receipt / belief
Published · transcript-backedDan Houser: belief
31 Oct 2025 Lex Fridman Podcast #484 – Dan Houser: GTA, Red Dead Redemption, Rockstar, Absurd & Future of Gaming
“Even before the end of the game, yeah, I think you’ve been with them for seven, eight years, and you have to kind of let it go or you can’t go on to the next one.”
Source trail
Everything needed to verify it.
- Speaker
- Dan Houser
- Attribution
- Verified speaker
- Claim type
- belief
- Recorded
- 31 Oct 2025
- Publisher
- Lex Fridman Podcast
Transcript context
…When you’re done with the game, does it always feel like a goodbye? Like when you’re done with Red Dead 2, is it like you’re saying goodbye to Arthur? Like the characters you created, you’re walking away. You kind of are saying goodbye to Arthur in the end of the game. Even before the end of the game, yeah, I think you’ve been with them for seven, eight years, and you have to kind of let it go or you can’t go on to the next one. So, there’s always this thing of, “Okay, that’s done.” And sometimes people would ask me questions about older games. And certainly when I was in the middle of making new ones, I just couldn’t really necessarily even remember. And I got a pretty good memory normally, because you kind of have to let it go. So, you’re so immersed in it and thinking about it. And certainly in that last period, the last few months, you’re really, really immersed in every little nuance and every little detail all of the time. And then you’re just not thinking about it in the same way. Yeah. It’s funny, from the player perspective, it feels like an old friend that I miss, whether it’s John or Arthur or Nico, it’s a real goodbye. There’s a real sadness to finishing a video game.…
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