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Published · transcript-backed

Lex Fridman: belief

31 Oct 2025 Lex Fridman Podcast #484 – Dan Houser: GTA, Red Dead Redemption, Rockstar, Absurd & Future of Gaming

“I think The Elder Scrolls series has almost always leaned a little more towards the open world.”

— Lex Fridman

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Everything needed to verify it.

Speaker
Lex Fridman
Attribution
Verified speaker
Claim type
belief
Recorded
31 Oct 2025
Publisher
Lex Fridman Podcast

Transcript context

…Todd is great at what he does. It is. They’re slightly, they’re more… I mean, from a technical perspective, we’re always involved. I’d be in the same with the new games. We’re constantly trying to find the balance between, you know, an RPG, a role-playing game, and an action game. And then that, you know, and try to go, well, an action-adventure game with RPG elements, and what does that mean? I think they’ve all kind of moved into roughly the same space. But for me, it always just comes down to, is it easy to play? Are our mechanics super slick? And then can we keep our dialogue feeling very alive? Like, I’m not always a great… For just what we do, I like when other people do it. For what we do, we always want very punchy dialogue, so don’t give big trees, but still have it interactive. So we’re going to lose a touch of interactivity, but we’ll still have the dialogue feeling like it’s alive. But we’ll get better at dialogue, and it’ll feel more, a slightly more cinematic experience. Yeah. I think The Elder Scrolls series has almost always leaned a little more towards the open world. Yes. They’re real RPGs. You know, the games that I’ve worked on, they’ve not really been RPGs. They’ve had RPG elements onto a story-driven action game. It’s just a slightly different emphasis, but I still think what they do is amazing. They and he’s brilliant at doing it.…

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