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Acquired / episode intelligence

Epic Games

2 Sept 2020 31 published claims 2 attributable people

Speakers in the public record

Claim mix

belief 17prediction 5evaluation 4commitment 3observation 1recommendation 1

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Every row below preserves an exact excerpt. Identified speakers are linked; unresolved voices are labeled and excluded from people counts.

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The useful parts, with receipts.

31 published records

02 / belief

Of course, there’s a lot of controversy over if this idea is theft or if this is above the bar. But you have this very similar-looking game that I think you’re referring to, David, being started by a plucky startup in LA in 2009.

“Of course, there’s a lot of controversy over if this idea is theft or if this is above the bar. But you have this very similar-looking game that I think you’re referring to, David, being started by a plucky startup in LA in 2009.”
Speaker
Ben Gilbert
Episode
Epic Games
Publisher
Acquired

03 / belief

By the way, the title Fortnite inside of Epic started in 2011, so it’s been six years of development and you have this other Unreal Tournament team that I think had already given up at this point.

“By the way, the title Fortnite inside of Epic started in 2011, so it’s been six years of development and you have this other Unreal Tournament team that I think had already given up at this point.”
Speaker
Ben Gilbert
Episode
Epic Games
Publisher
Acquired

12 / belief

Finally, on August 13, 2020, Epic pushes a new version of Fortnite to the iOS App Store and the Google Play Store that offers a permanent discount on V-Bucks—the in-game currency in Fortnite—if you buy directly from Epic. Which I believe you could do now in this new version of the app.

“Finally, on August 13, 2020, Epic pushes a new version of Fortnite to the iOS App Store and the Google Play Store that offers a permanent discount on V-Bucks—the in-game currency in Fortnite—if you buy directly from Epic. Which I believe you could do now in this new version of the app.”
Speaker
David Rosenthal
Episode
Epic Games
Publisher
Acquired

19 / commitment

When you look at who develops their own proprietary game engines, it’s only the Activision Blizzard of the world, the Riot Games. But very large publishers that you know of, so think Bluehole for PlayerUnknown's Battlegrounds, which of course we will talk about later.

“When you look at who develops their own proprietary game engines, it’s only the Activision Blizzard of the world, the Riot Games. But very large publishers that you know of, so think Bluehole for PlayerUnknown's Battlegrounds, which of course we will talk about later.”
Speaker
Ben Gilbert
Episode
Epic Games
Publisher
Acquired

21 / belief

Their expertise is how to operate these games on a very large scale and appeal to customers, and we found that their values are very similar to ours and that we have a great deal that we can learn from them.

“Their expertise is how to operate these games on a very large scale and appeal to customers, and we found that their values are very similar to ours and that we have a great deal that we can learn from them.”
Speaker
Ben Gilbert
Episode
Epic Games
Publisher
Acquired

23 / prediction

The implications are so huge, but I think where we're both landing is Apple needs to give on something here, and it probably needs to be either on economic terms or letting people use alternate payment methods in apps.

“The implications are so huge, but I think where we're both landing is Apple needs to give on something here, and it probably needs to be either on economic terms or letting people use alternate payment methods in apps.”
Speaker
Ben Gilbert
Episode
Epic Games
Publisher
Acquired

26 / recommendation

A much better aspect is if you can find a way to just enable entrepreneurship and creativity writ large and be able to say, hey, I don't know what's going to work, but I'm going to let lots and lots of people try and have their shot.

“A much better aspect is if you can find a way to just enable entrepreneurship and creativity writ large and be able to say, hey, I don't know what's going to work, but I'm going to let lots and lots of people try and have their shot.”
Speaker
David Rosenthal
Episode
Epic Games
Publisher
Acquired

27 / evaluation

You probably know of them since Fortnite is an absolute international phenomenon, the most played game in the world, and for parents out there—the way Gen Z hangs out with each other, or because they are currently the most credible threat to the world’s largest company—Apple.

“You probably know of them since Fortnite is an absolute international phenomenon, the most played game in the world, and for parents out there—the way Gen Z hangs out with each other, or because they are currently the most credible threat to the world’s largest company—Apple.”
Speaker
Ben Gilbert
Episode
Epic Games
Publisher
Acquired

29 / evaluation

What Epic and all of the people who want to play Fortnite on Androids realizes, there’s a litany of oh my God, you’re about to get your phone hacked dialogues that come up between downloading that app and getting to play it, and every time there’s an update. This is something that Epic walked back from and eventually did list on the Google Play Store because Google, as Tim calls it, has a fake open ecosystem.

“What Epic and all of the people who want to play Fortnite on Androids realizes, there’s a litany of oh my God, you’re about to get your phone hacked dialogues that come up between downloading that app and getting to play it, and every time there’s an update. This is something that Epic walked back from and eventually did list on the Google Play Store because Google, as Tim calls it, has a fake open ecosystem.”
Speaker
Ben Gilbert
Episode
Epic Games
Publisher
Acquired

30 / evaluation

Which sounds really scary, and most people analyzing this are looking at it saying, well, that's the real problem here because the Unreal Engine loses credibility with developers if this major platform—where there's an incredible amount of spend going on in the App Store—no longer has Unreal Engine as a deployment target.

“Which sounds really scary, and most people analyzing this are looking at it saying, well, that's the real problem here because the Unreal Engine loses credibility with developers if this major platform—where there's an incredible amount of spend going on in the App Store—no longer has Unreal Engine as a deployment target.”
Speaker
Ben Gilbert
Episode
Epic Games
Publisher
Acquired

31 / prediction

What that means—if you dig into it is—we are going to make it so that you can no longer distribute new versions of the Unreal Engine to your developers that they can compile in their code and then submit to the iOS or Mac App Stores.

“What that means—if you dig into it is—we are going to make it so that you can no longer distribute new versions of the Unreal Engine to your developers that they can compile in their code and then submit to the iOS or Mac App Stores.”
Speaker
Ben Gilbert
Episode
Epic Games
Publisher
Acquired
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