Speakers in the public record
Claim mix
belief 38evaluation 5commitment 3observation 2preference 2prediction 2recommendation 1
Evidence policy
Every row below preserves an exact excerpt. Identified speakers are linked; unresolved voices are labeled and excluded from people counts.
Claim ledger
The useful parts, with receipts.
53 published records
“In the course of building Fortnite, we’ve built a lot of other tools. They’re useful for us too because it’s not just a game powered by Unreal Engine, but it’s also a social ecosystem where people can make friends and voice chat and get together and party.”
- Publisher
- Lex Fridman Podcast
“We’ve been able to survive every financial downturn, and sometimes the engine’s been funding the business because we didn’t have a game.”
- Publisher
- Lex Fridman Podcast
“Also, I think what’s useful is over and over learning a hard thing and then showing to yourself that you can do it, that you can learn a hard thing.”
- Publisher
- Lex Fridman Podcast
“There’s subsurface scattering because we think of humans as opaque, but really our skin, light travels through it.”
- Publisher
- Lex Fridman Podcast
“Do you just forget about it when you actually go off to do work or do you write down equations on paper? It was actually not clear as an early engineering student what you do, but when I started writing the first generation Unreal Engine and I was dealing with 3DMS, I was like, wait, I know this stuff.”
- Publisher
- Lex Fridman Podcast
“What makes you Epic so unique in this regard? And I should say, I think everything you said I agree with fully.”
- Publisher
- Lex Fridman Podcast
“Blockchain and crypto is a really powerful technology that I think can enable a lot of the things that we’re talking about, but so many people use it to try to make money to create these bubbles and the hype and the meme coins and the so on and so forth that becomes much less about, that drifts far away and rapidly from things that are actually of value, which is the experience of playing Fortnite and how you look when you play Battle Royale.”
- Publisher
- Lex Fridman Podcast
“You can’t build one of those games with a $300 million budget, but if you can do it with a $40 million budget, you can make a lot of money. So I think that’s the main reshaping going on and think that it creates a rather bleak outlook for a lot of the category of single-player games that don’t have a huge audience to reach.”
- Publisher
- Lex Fridman Podcast
“I think the thing that always comes to mind is that shipping a game is easy if you don’t have a high quality standard, we also won’t have much success.”
- Publisher
- Lex Fridman Podcast
“The problem is when you introduce multiple threads or multiple nodes in a data center, all working together on a single problem, is that they each want to read and write different pieces of data, and change of the state of the world as they go.”
- Publisher
- Lex Fridman Podcast
“I think the current one is just on the wrong side of history and needs to change.”
- Publisher
- Lex Fridman Podcast
“We’re a company that can start working on a project knowing that we won’t reach fruition or make any money from it at all for three years, four years, five years.”
- Publisher
- Lex Fridman Podcast
“I think we talked about the soul on several fronts, right? I wish it would be studied more.”
- Publisher
- Lex Fridman Podcast
“I mean for me, just sorry to pause on that, I think Wolfenstein was one of the most amazing moments of my own life.”
- Publisher
- Lex Fridman Podcast
“We’ve just given artists a big productivity multiplier and a quality multiplier, but this is not in a state that we would say is done.”
- Publisher
- Lex Fridman Podcast
“I think when we have much, much, much more nuanced control of it and artists can join and just like let’s enhance this object, do this, do that, do that, it’ll feel like some of the tools that exist in Photoshop, which are in some ways compared to a paintbrush or superpowers already.”
- Publisher
- Lex Fridman Podcast
“Yeah, I would love to sort of talk about different aspects of that a little bit more because Epic has created a lot of amazing games, Unreal Tournament, Gears of War, but the game that I think is fair to say that transformed the gaming industry was Fortnite, Fortnite Battle Royale especially.”
- Publisher
- Lex Fridman Podcast
“We realized early on with Fortnite that the key to making Fortnite work as a creator economy was to open up the revenue from the item shop to all of those sources of engagement.”
- Publisher
- Lex Fridman Podcast
“Again, laws of physics are known and so the complete solution to this, it was written down in the 1950s, I think.”
- Publisher
- Lex Fridman Podcast
“I think if you just keep being open to using the tools, constantly trying the cutting edge tools, how they can make you more productive, how can they empower you as a creator, as an artist, or as an engineer, I think you’re going to just keep winning.”
- Publisher
- Lex Fridman Podcast
“I think that’s going to be the primary challenge of graphics development and simulation development over the coming decade.”
- Publisher
- Lex Fridman Podcast
“I think a lot of people like the theories that get the biggest traction on social media often don’t capture the real underlying motive forces at play there.”
- Publisher
- Lex Fridman Podcast
“If you’re playing Fortnite Battle Royale, in my view, that is capturing the essence of the metaverse, and it’s especially in Fortnite when we got Sony on board so that all players on all platforms in Fortnite could play together, could voice chat together, and could be part of a single game experience, it really took on a new nature, which was not just like a multiplayer game with Heritage from Doom, but also a true social experience between you and your friends.”
- Publisher
- Lex Fridman Podcast
“The key thing with Verse is that we have been specifying what we think is the ultimate version of the language with all of the features we want, whereas we’ve been shipping more modest versions of language over time, and we’ve released dozens of updates to it over the past year and a half.”
- Publisher
- Lex Fridman Podcast
“Basically, I think, most people when they derive value from things like video games, want to pay for those video games, they just want it to be easy.”
- Publisher
- Lex Fridman Podcast
“There’s subsurface scattering because we think of humans as opaque, but really our skin is light travels through it.”
- Publisher
- Lex Fridman Podcast
“Now that there’s enough number of people using Epic Games Store to drift away, to move away from exclusivity, it’s understandable that it’s needed for the competition for the underdog to enter the scene, but it goes against the freedom, the free spirit of choice that I think you represent in a lot of the decisions you’ve made, which is making the games cross-platform and just, yes, giving freedom to the developers, giving freedom to the gamers to choose.”
- Publisher
- Lex Fridman Podcast
“I think for me personally, it makes it more fun and faster to generate boiler play code so I can focus on the harder decisions, harder big picture decisions and harder innovative decisions and all that kind of stuff, and just makes programming more fun for me because I feel less lonely.”
- Publisher
- Lex Fridman Podcast
“I think our brains have vastly more horsepower than we’re able to directly access by thinking of what code to type next.”
- Publisher
- Lex Fridman Podcast
“I think that the foundation of the world is actually a little bit shaky because of just the social dynamic that those platforms have brought on.”
- Publisher
- Lex Fridman Podcast
“I have a perfectly vivid memory of all of the first things I learned to program.”
- Publisher
- Lex Fridman Podcast
“I think yeah, as things get more realistic, especially simulation of humans, yeah, there are some hard questions that will have to be answered there. But I think the thing that all game developers need to remember is we’re here to make people’s lives better by entertaining them, providing them with fun and a diversion from other things and being a part of their lives and not trying to be too big or being too much and not trying to provide an alternate to reality, but to just provide a fun source of entertainment like the many other things that people do for fun.”
- Publisher
- Lex Fridman Podcast
“The company had a little office and we were copying floppy disks and mailing them out. But when Wolfenstein came out, we realized the future of gaming is going to be 3D.”
- Publisher
- Lex Fridman Podcast
“I learned how to build a design tool so I could build castles and save them off and then play them in a game. And I realized there was a separation between the tools that you use to build a game and the game itself, and that the more powerful tools you had, the more creativity you could unleash in yourself or others.”
- Publisher
- Lex Fridman Podcast
“Verse is a functional logic language because we think that that’s the way to make the most simple and powerful language simultaneously.”
- Publisher
- Lex Fridman Podcast
“I would say probably 60 hours a week of programming, five hours a week of coordinating with other people and iterating and sitting down with them and looking at what’s going on on screen and figuring out what they needed.”
- Publisher
- Lex Fridman Podcast
“More modular software I think will actually reduce the opportunity of AI because people doing programming work will largely be solving unique problems.”
- Publisher
- Lex Fridman Podcast
“I think Red Dead is a great example, but to do Red Dead Redemption in a way where you can walk around with friends at a large scale.”
- Publisher
- Lex Fridman Podcast
“I think the big thing to realize for indie developers right now is there’s massive, massive competition in every major genre, and it’s very unlikely that unless you just happen to be the world’s best at a particular thing that you’re going to release a game in an existing highly competitive genre and win.”
- Publisher
- Lex Fridman Podcast
“I think one of the reasons that people characterize the Epic Games Launcher is clunky is because the Epic Games Launcher is clunky, and we need to improve this.”
- Publisher
- Lex Fridman Podcast
“I was rather just going from project to project, doing things that I thought would be fun and cool. And with each project I learned new things, learning about how to store and manage data, learning how to deal with advanced data structures, how to write complex programs that have deeply nested data and control flow.”
- Publisher
- Lex Fridman Podcast
“I think using data like that and AI to create completely new trees that meet your specification from all of the knowledge that has built up of high quality scan trees, it’s going to be a really valuable thing.”
- Publisher
- Lex Fridman Podcast
“Music partnerships with Sony Music. That’s been an absolutely wonderful relationship, and I think that stands as an awesome example of a company that, because of historic reasons, got stuck with a policy that no longer made sense for the future.”
- Publisher
- Lex Fridman Podcast
“Yeah, I think there’s going to be some hard questions, and I think maybe I’m just being human centric here, but there should probably be some legal bounds on two things, sort of not creating a reality in which humans would want to stay too long, sort of yeah, focusing more on the game side, and more importantly, not creating simulations of humans that could suffer.”
- Publisher
- Lex Fridman Podcast
“Our aim for that is with Epic online services, and the social systems that we built for Fortnite opened up to all developers to have cross-platform social features be super easy and free for all developers.”
- Publisher
- Lex Fridman Podcast
“I had a bunch of, I bought used computers because you would often get them at half the price of a new one.”
- Publisher
- Lex Fridman Podcast
“There’s the natural thing in companies to want to close and control and crush competition, but Apple is full of brilliant engineers, open it up and win. It’s going to create the right kind of competitive incentive to make the Apple Store better to make… because they’re great at creating great interfaces, but competition will sharpen the sword.”
- Publisher
- Lex Fridman Podcast
“If you have a 16 core CPU, we’re using one core for game simulation and running with the complicated game logic because single-threaded programming is orders of magnitude easier than multi-threaded programming.”
- Publisher
- Lex Fridman Podcast
“I uploaded it to a bunch of local bulletin boards, and from there it started spreading because the way to build up cred for bulletin board users was to upload new files and to claim that, hey, I was the first that brought this to you.”
- Publisher
- Lex Fridman Podcast
“I think that’s the central challenge of the next decade of game engines and AI for content creation of all sorts, because you have two very different models to the world that are emerging.”
- Publisher
- Lex Fridman Podcast
“I’m like, I don’t know what the hell this is. But it turns out eigenvectors and eigenvalues were the critical breakthrough that made the Google search engine technology work and stand apart from the rest because they found if you threw all the links that exist into the web and links from and to different sites and you put them in a giant matrix and you conclude it, you found a dominant eigenvalues.”
- Publisher
- Lex Fridman Podcast
“I built a programming language and a full compiler for a language like Pascal because I didn’t know where you went to buy one of those.”
- Publisher
- Lex Fridman Podcast
“It’s like, what, a developer isn’t in Apple’s good graces, so just slow down the updates. So they’ve been slowing down updates for several major tech companies, sometimes for weeks, sometimes for months, without all going under the radar because everybody’s afraid to challenge them publicly.”
- Publisher
- Lex Fridman Podcast