Evidence receipt / evaluation
Published · transcript-backedTim Sweeney: evaluation
30 Apr 2025 Lex Fridman Podcast #467 – Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming
“In the course of building Fortnite, we’ve built a lot of other tools. They’re useful for us too because it’s not just a game powered by Unreal Engine, but it’s also a social ecosystem where people can make friends and voice chat and get together and party.”
Source trail
Everything needed to verify it.
- Speaker
- Tim Sweeney
- Attribution
- Verified speaker
- Claim type
- evaluation
- Recorded
- 30 Apr 2025
- Publisher
- Lex Fridman Podcast
Transcript context
…But on the editor front, that’s such a fascinating philosophy that you always allow people to create their own worlds. You have an engine from which you simulate the world that the game is in. You have the actual game, and you also have the freedom for creators to create various, in Fortnite, islands of their own. With everything you ship, that freedom to create is always there. That’s really interesting. Yeah, and it’s something we aim to do more and more fully over time. In the course of building Fortnite, we’ve built a lot of other tools. They’re useful for us too because it’s not just a game powered by Unreal Engine, but it’s also a social ecosystem where people can make friends and voice chat and get together and party. So we’ve opened up all of those social features into Epic Online services, and we give them away to all developers for free because we all benefit from growth and that user base. And our goal is ultimately to build the company’s products and the same technology that we share with everybody else, and to hope that foster a bigger and bigger ecosystem over time where everybody benefits. If we could just linger on the 90s, so you said bulletin boards, maybe you can explain what that’s like and also explain the birth of the internet, what that was like. What was the internet like in the 90s?…
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