Evidence receipt / evaluation
Published · transcript-backedLex Fridman: evaluation
30 Apr 2025 Lex Fridman Podcast #467 – Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming
“Yeah, I think there’s going to be some hard questions, and I think maybe I’m just being human centric here, but there should probably be some legal bounds on two things, sort of not creating a reality in which humans would want to stay too long, sort of yeah, focusing more on the game side, and more importantly, not creating simulations of humans that could suffer.”
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- Lex Fridman
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- evaluation
- Recorded
- 30 Apr 2025
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- Lex Fridman Podcast
Transcript context
…And the ultimate manifestation that we found is fun games that people play together to have fun in between work and the other things in their real lives. But as the simulations get more and more realistic and the capabilities become more and more real, I think we have to ask ourselves some hard questions about how should humanity operate in that space? What are the limits that we should go to and what are the limits we should set? Yeah, I think there’s going to be some hard questions, and I think maybe I’m just being human centric here, but there should probably be some legal bounds on two things, sort of not creating a reality in which humans would want to stay too long, sort of yeah, focusing more on the game side, and more importantly, not creating simulations of humans that could suffer. To me, as we talked about creating ultra-realistic humans, eventually that means creating humans that can suffer, that can fall in love and experience heartbreak and loss, they can fear death. And the more you simulate that to the full reality of the human condition, the more you get to this place where you have a simulated humans that is able to suffer. And I think legally speaking, I think you have to get to a place where that’s not allowed. There is a line you can’t cross, and that’s a hard thing for humans to deal with. That’s going to be some interesting Supreme Court cases. Once you create a human sufficiently realistic to where they can suffer, means that human could be tortured and do terrible things to that human that’s artificial, quote, unquote but boy, that still feels wrong. I don’t know what that is, but it feels wrong to torture a simulated human. Now when you play a video game and it’s a shooter and everybody’s having fun, that doesn’t feel wrong, but there’s a line and that’s going to be a fascinating line for the Supreme Court to explore. Oh man, what an exciting future we’re living in. Huh? Yeah. I think the thing to appreciate is game developers have just generally been on the good-spirited side of things. If you look at the worst things that people do in popular video games today, it’s like what? You rob a bank in GTA? But it’s clearly fictional and all in fun and not serious and over the top. I think yeah, as things get more realistic, especially simulation of humans, yeah, there are some hard questions that will have to be answered there. But I think the thing that all game developers need to remember is we’re here to make people’s lives better by entertaining them, providing them with fun and a diversion from other things and being a part of their lives and not trying to be too big or being too much and not trying to provide an alternate to reality, but to just provide a fun source of entertainment like the many other things that people do for fun.…
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