Evidence receipt / belief
Published · transcript-backedLex Fridman: belief
30 Apr 2025 Lex Fridman Podcast #467 – Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming
“I think Red Dead is a great example, but to do Red Dead Redemption in a way where you can walk around with friends at a large scale.”
Source trail
Everything needed to verify it.
- Speaker
- Lex Fridman
- Attribution
- Verified speaker
- Claim type
- belief
- Recorded
- 30 Apr 2025
- Publisher
- Lex Fridman Podcast
Transcript context
…Yeah, civilization. It’s just mind-boggling that they’re building a game with that depth that can evolve so dependent on your actions. To do that, that scale of world, but to where you can step into it and be in it. I think Red Dead is a great example, but to do Red Dead Redemption in a way where you can walk around with friends at a large scale. And I guess what you have given so many years to is creating the tools that enable the artist to give that attention to detail that Red Dead does on several of the things. And once you do, there’s something magical about that. Once you give that attention to detail. I don’t know what it is, but the love of the artist comes through somehow and you can feel the care that they put into it. That’s right. The best games have a soul. You can really sense it. Like Call of Duty has a very different soul than Fortnite, and it just kind of exudes not only in what you see in the game, but also in how players interact with it and interact with each other online. That’s a really fascinating thing I wish would be studied more.…
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