High Signal Podcasts Evidence ledger
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Public evidence record

Tim Sweeney

Published podcast speaker

Claims
40
Episodes
1
Shows
1
Named items
3

Books, apps, and tools

The evidenced stack.

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other / built

Pascal

“I built a programming language and a full compiler for a language like Pascal because I didn’t know where you went to buy one of those.”

Lex Fridman Podcast · 30 Apr 2025

Evidence receipt · Source ↗

other / built

Fortnite

“Our aim for that is with Epic online services, and the social systems that we built for Fortnite opened up to all developers to have cross-platform social features be super easy and free for all developers.”

Lex Fridman Podcast · 30 Apr 2025

Evidence receipt · Source ↗

other / built

Unreal Engine

“Do you just forget about it when you actually go off to do work or do you write down equations on paper? It was actually not clear as an early engineering student what you do, but when I started writing the first generation Unreal Engine and I was dealing with 3DMS, I was like, wait, I know this stuff.”

Lex Fridman Podcast · 30 Apr 2025

Evidence receipt · Source ↗

Claim ledger

What Tim said.

3 transcript-backed records

01 / evaluation

In the course of building Fortnite, we’ve built a lot of other tools. They’re useful for us too because it’s not just a game powered by Unreal Engine, but it’s also a social ecosystem where people can make friends and voice chat and get together and party.

“In the course of building Fortnite, we’ve built a lot of other tools. They’re useful for us too because it’s not just a game powered by Unreal Engine, but it’s also a social ecosystem where people can make friends and voice chat and get together and party.”
Speaker
Tim Sweeney
Publisher
Lex Fridman Podcast

03 / evaluation

If you have a 16 core CPU, we’re using one core for game simulation and running with the complicated game logic because single-threaded programming is orders of magnitude easier than multi-threaded programming.

“If you have a 16 core CPU, we’re using one core for game simulation and running with the complicated game logic because single-threaded programming is orders of magnitude easier than multi-threaded programming.”
Speaker
Tim Sweeney
Publisher
Lex Fridman Podcast
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