other / recommends
Zork
“Yeah, Zork was fantastic. I think it might be open source now, which I think is fabulous. But I highly recommend Zork.”
Public evidence record
Published podcast speaker
Books, apps, and tools
other / recommends
“Yeah, Zork was fantastic. I think it might be open source now, which I think is fabulous. But I highly recommend Zork.”
service / likes
“It broke me. I think after you’ve been at a place like Blizzard, which I love Blizzard.”
other / likes
“I just… I love Daniel Lanois, so the fact that somehow Rockstar landed him and like, was able to get that song out of him.”
Claim ledger
13 transcript-backed records
01 / belief
“There’s my plug. And then I think we are shooting to have some sort of public-ish alpha in March.”
02 / belief
“I think everybody would have loved to have played it. And there’s a misconception online that all I cared about was PvE and I didn’t care about PvP.”
03 / belief
“Offlining’s when, like, “Hey, I think that my neighbor logged off for the night.”
04 / belief
“The setting is really interesting. You know, I think California can be a game world.”
05 / belief
“Then there was Team Fortress Classic that came out with Half-Life 1. And then Team Fortress 2, I think everything about it blew everybody away when it came out in 2007.”
06 / belief
“You know? But at the time, I think I was so broken and so defeated with failure that I needed the moment.”
07 / belief
“I had that, like, I think… You know, I’m no expert. I’m a game designer, so, like, as much psychology as I know is how to manipulate people into having fun, hopefully.”
08 / belief
“I was very happy for him because, you know, I’m glad he found his place, and I think he’s getting back into making games now.”
09 / belief
“My whole career and my family are thanks to EverQuest, so I think I won the game.”
10 / belief
“Do you wanna be a game maker?” And I think we get lost in the trappings of, like a vision of what that role is- … and how to perform as a fake actor in that role.”
11 / belief
“Like, okay, we’re gonna design World of Warcraft now. And I’ve said this later with hindsight, I think a huge part of WoW’s success, especially with the early WoW team, Team Two in its earliest formation, was that we didn’t know what we were doing.”
12 / belief
“I think, like, my reflections on it many years later, and having gone through, like, pretty crazy levels of crunch to more controlled, I think where crunch is problematic and people are good to be vocal about being opposed to it, is when it’s forced and unnecessary.”
13 / belief
“I had a really great group of writer friends from grad school in New York, and I think writing is a very lonely, solitary thing.”