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Published · transcript-backed

Tyler Cowen: belief

11 Jun 2025 Conversations with Tyler Any Austin on the Hermeneutics of Video Games

“I think rock ’n’ roll and painting are easier examples. Rock ’n’ roll maybe is at a peak of new creation in the ’60s and ’70s.”

— Tyler Cowen

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Everything needed to verify it.

Speaker
Tyler Cowen
Attribution
Verified speaker
Claim type
belief
Recorded
11 Jun 2025
Publisher
Conversations with Tyler

Transcript context

…Yes, right, but that’s what they titled it. It’s just, whatever. What do you think is the normal cadence of seminal . . . Oh, how about this? Would you agree that the same feels true for books now, for novels or whatever, that we have the perception of there being not as many tent-pole seminal kind of game-changing experiences as we used to. I think rock ’n’ roll and painting are easier examples. Rock ’n’ roll maybe is at a peak of new creation in the ’60s and ’70s. There’s still plenty of good material. The old music is with us for free. It’s a great world to live in. But say, the difference of music from 1966 to 1968 is unbelievable and immediately noticeable. Music over a 10-year period today sounds more or less the same, in a way it didn’t back then, and that’s a shift. Is there any kind of comparable shift in gaming? Well, there’re more games than there have ever been, and there’s more music than there’s ever been.…

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