Evidence receipt / uncertainty
Published · transcript-backedTyler Cowen: uncertainty
11 Jun 2025 Conversations with Tyler Any Austin on the Hermeneutics of Video Games
“I don’t know exactly how many years ago it was, but it’s quite focal and seminal.”
Source trail
Everything needed to verify it.
- Speaker
- Tyler Cowen
- Attribution
- Verified speaker
- Claim type
- uncertainty
- Recorded
- 11 Jun 2025
- Publisher
- Conversations with Tyler
Transcript context
…I guess what we’re really discussing then is, whatever this cultural filter is, is latching onto things that aren’t as interesting. I don’t even know if that’s true because if you think about anytime there’s a shift — ah, and there’re just so many. Do you have specific examples, out of curiosity, that people have told you, and you don’t have to, it doesn’t matter, but do you have any where it’s like, “Well, the last great game that came out was X and that was this many years ago.” Something like Grand Theft Auto. I don’t know exactly how many years ago it was, but it’s quite focal and seminal. It’s a while ago at this point. [laughs] How far back would I have to name a game for you to agree that . . . How many years ago would be too long? If I said Minecraft, which is unbelievable, both a cultural phenomenon but also an impactful piece of media. It’s just such a stunning . . . It just blew open the entire way that we thought about what we could do with making video games. That came out in 2014, ’11. It kind of depends on when people release their games or whatever.…
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