Evidence receipt / evaluation
Published · transcript-backedClaire Butler: evaluation
7 Sept 2023 Lenny's Podcast An inside look at Figma’s unique GTM motion | Claire Butler (first GTM hire)
“I think for us it's unique because the individual contributor spends so much time in the tool, and it's so important to them.”
Source trail
Everything needed to verify it.
- Speaker
- Claire Butler
- Attribution
- Verified speaker
- Claim type
- evaluation
- Recorded
- 7 Sept 2023
- Publisher
- Lenny's Podcast
Transcript context
…Somebody listening to this that has a saying, B2B SaaS companies like, "Oh, okay, I just need to get people to love my product and it's going to be great." And so I want to unpack that just like what you did because it wasn't obviously an accident that people loved Figma. But before we get there, you talked about that there's a unique approach to the way you did bottom up. What do you see as what the typical bottom-up go-to-market motion is that other companies try to play that you think Figma did differently? Is it this obsession with ICs on teams or is there some other element of it? I think there are other people who do bottoms-up and who do it well. I think for us it's unique because the individual contributor spends so much time in the tool, and it's so important to them. I think about things that we focus on where it might take one click off of someone's workflow, and that seems like a really small update. You have to click one time instead of twice to do something. When you're a designer and you're in a tool eight hours a day, saving that one click is huge. And so I think the obsession with quality and with craft within the editor for us, for Figma, is maybe the difference. And I think about other go-to-market tools that maybe focus so much on the collaboration side or the product-led of the expansion. And that is a huge part segue, don't get me wrong, but the tool itself, the editor, that's where it all starts and that's what these people love. And then the collaboration is like, yes, it's the thing that's like our differentiator, but it's actually like you stay for the collaboration. You don't want to talk about it or learn about it. Nobody wants talk about collaboration. You just want it to work, right? You care about the tool and that the tool's working well. And so I think that maybe that's the difference is the obsession with the tool itself. Awesome. Yeah, something I learned recently is that multiplayer wasn't even a part of Figma at launch, [inaudible 00:18:56] a year later.…
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