Evidence receipt / recommendation
Published · transcript-backedErik Schluntz: recommendation
28 Nov 2024 Latent Space The new Claude 3.5 Sonnet, Computer Use, and Building SOTA Agents — with Erik Schluntz, Anthropic
“I think for agents in general, like having a planning step at the beginning, one, just having that plan will improve performance on the downstream task just because it's kind of like a bigger chain of thought, but also it's just such a better UX.”
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Everything needed to verify it.
- Speaker
- Erik Schluntz
- Attribution
- Verified speaker
- Claim type
- recommendation
- Recorded
- 28 Nov 2024
- Publisher
- Latent Space
Transcript context
…Yeah. We talked to the LMSIS guys. Awesome. And they also did MTBench for people listening along. So maybe we need MTSWE-Bench. Sure. Yeah. So maybe, you know, you could have something where like before the SWE-Bench task starts, you have like a few back and forths with kind of like the, the author who can answer follow up questions about what they want the task to do. And of course you'd need to do that where it doesn't cheat and like just get the exact, the exact thing out of the human or out of the sort of user. But I think that would be a really interesting thing to see. If you look at sort of existing agent work, like a Repl.it's coding agent, I think one of the really great UX things they do is like first having the agent create a plan and then having the human approve that plan or give feedback. I think for agents in general, like having a planning step at the beginning, one, just having that plan will improve performance on the downstream task just because it's kind of like a bigger chain of thought, but also it's just such a better UX. It's way easier for a human to iterate on a plan with a model rather than iterating on the full task that sort of has a much slower time through each loop. If the human has approved this implementation plan, I think it makes the end result a lot more sort of auditable and trustable. So I think there's a lot of things sort of outside of SweetBench that will be very important for real agent usage in the world. Yeah. I will say also, there's a couple of comments on names that you dropped. Copilot also does the plan stage before it writes code. I feel like those approaches have generally been less Twitter successful because it's not prompt to code, it's prompt plan code. You know, so there's a little bit of friction in there, but it's not much. Like it's, it actually, it's, it, you get a lot for what it's worth. I also like the way that Devin does it, where you can sort of edit the plan as it goes along. And then the other thing with Repl.it, we had a, we hosted a sort of dev day pregame with Repl.it and they also commented about multi-agents. So like having two agents kind of bounce off of each other. I think it's a similar approach to what you're talking about with kind of the few shot example, just as in the prompts of clarifying what the agent wants. But typically I think this would be implemented as a tool calling another agent, like a sub-agent I don't know if you explored that, do you like that idea?…
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