Evidence receipt / commitment
Published · transcript-backedSuhail Doshi: commitment
20 Dec 2023 Latent Space The AI-First Graphics Editor - with Suhail Doshi of Playground AI
“Because if you are going to do it, just let me know and I will stop and I'll go do something else.”
Source trail
Everything needed to verify it.
- Speaker
- Suhail Doshi
- Attribution
- Verified speaker
- Claim type
- commitment
- Recorded
- 20 Dec 2023
- Publisher
- Latent Space
Transcript context
…Top K. Yeah, top K. You know, what's your end stop sequence? I mean, that was like their product before GPT, you know, really difficult to use, but fun if you're like an engineer. And I just noticed that their product kind of was evolving a little bit where the interface kind of was getting a little bit more complex. They had like a way where you could like generate something in the middle of a sentence and all those kinds of things. And I just thought to myself, I was like, everything is just like this text box and you generate something and that's about it. And stable diffusion had kind of come out and it was all like hugging face and code. Nobody was really building any UI. And so I had this kind of thing where I wrote prompt dash like question mark in my notes and I didn't know what was like the product for that at the time. I mean, it seems kind of trite now, but I just like wrote prompt. What's the thing for that? Manager. Prompt manager. Do you organize them? Like, do you like have a UI that can play with them? Yeah. Like a library. What would you make? And so then, of course, then you thought about what would the modalities be given that? How would you build a UI for each kind of modality? And so there are a couple of people working on some pretty cool things. And I basically chose graphics because it seemed like the most obvious place where you could build a really powerful, complex UI. That's not just only typing a box. It would very much evolve beyond that. Like what would be the best thing for something that's visual? Probably something visual. Yeah. I think that just that progression kind of happened and it just seemed like there was a lot of effort going into language, but not a lot of effort going into graphics. And then maybe the very last thing was, I think I was talking to Aditya Ramesh, who was the co-creator of DALL-E 2 and Sam. And I just kind of went to these guys and I was just like, hey, are you going to make like a UI for this thing? Like a true UI? Are you going to go for this? Are you going to make a product? For DALL-E. Yeah. For DALL-E. Yeah. Are you going to do anything here? Because if you are going to do it, just let me know and I will stop and I'll go do something else. But if you're not going to do anything, I'll just do it. And so we had a couple of conversations around what that would look like. And then I think ultimately they decided that they were going to focus on language primarily. And I just felt like it was going to be very underinvested in. Yes. There's that sort of underinvestment from OpenAI, but also it's a different type of customer than you're used to, presumably, you know, and Mixpanel is very good at selling to B2B and developers will figure on you or not. Yeah. Was that not a concern?…
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