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Published · transcript-backed

Speaker unverified: uncertainty

24 Mar 2021 Acquired Rec Room Part II (with CEO Nick Fajt)

“I think there are a lot of people that are like, I don’t know that this is the right move.”

— Speaker unverified

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Everything needed to verify it.

Speaker
Speaker unverified
Attribution
Not verified from this transcript
Claim type
uncertainty
Recorded
24 Mar 2021
Publisher
Acquired

Transcript context

…Enterprise SaaS, yeah. Yeah, we’re just totally doing a totally different thing. We really wanted to see the VR journey through. We just knew if we exclusively focus on VR, either this is going to be a six-person team for two years while we wait, or we can go trying to find growth somewhere else through user-generated content and through other platforms. We think we can actually ultimately build a much larger business that, at the end of the rainbow, it’ll have a much larger reward for VR users as well because it’ll mean if they create content, instead of reaching just VR users they can reach VR, Xbox, PlayStation, and iPhone. All of those users are potentially monetizable to them, so their reward can just be so much greater. There were a lot of VR hardcore users that were like, I kind of didn’t like this to begin with, but there’s something nice about me just being able to hop into Rec Room really easily and not move my coffee table out of my way. I can just check and see if users are in there. I can just check on my room real fast. I can now do that. Or, honestly because all the headsets were getting old, we had a lot of users that were like, my entire social life is in Rec Room. My controller’s broke and I can’t get [...] to fix them, but I can still hang out with my friends because I can still make it in here. I think there are a lot of benefits that people started seeing from it. It definitely was not apparent when we first did it. I think there are a lot of people that are like, I don’t know that this is the right move. There’s also another dynamic that I want to talk about that you explained to me a little bit ago that maybe we can talk about here. If you guys had said, we’re going to fork this. There’s going to be the VR version of Rec Room, and we’re also going to make the flat screen version of Rec Room. That would be fine, but what you can do even in a flat screen environment when your platform is architected for VR so much more, and you explained it to me so is the difference in a video game—in Street Fighter or whatever—you hit a button and you punch. In Rec Room, you punch, or you jump or whatever.…

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