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Dan Fu: evaluation

24 Dec 2024 Latent Space 2024 in Post-Transformers Architectures (State Space Models, RWKV) [LS Live @ NeurIPS]

“It's a CUDA library. And one of the things that, that we found frustrating is every time that we built one of these new architectures, and I'm sure you had the exact same experience, we'd have to go and spend two months in CUDA land, like writing these, these new efficient things.”

— Dan Fu

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Speaker
Dan Fu
Attribution
Verified speaker
Claim type
evaluation
Recorded
24 Dec 2024
Publisher
Latent Space

Transcript context

…you think about it, when we were training all the layers, right, we were essentially Like, Frankenstein this thing, and we did brain damage to the feedforward network layer 2 with the new RWKB layers. But, 76%, hey, somehow it's retained, and we can probably further train this. We didn't even spend more than 3 days training this, so there's a lot more that can be done, hence the preview. This brings up [00:28:00] a big question, because We are already now in the process of converting to 7TB. We are now, this is actually extremely compute efficient to test our attention mechanic. It's like, it becomes a shortcut. We can, we are already planning to do our version 7 and our hybrid architecture for it. Because we don't need to train from scratch. And we get a really good model out of it. And the other thing that is uncomfortable to say is that because we are doing right now on the 70b is that if this scales correctly to 128k context length, I'm not even talking about a million 128, majority of enterprise workload today is just on 70b at under 32k context length. That means if this works and the benchmark matches it, It means we can replace the vast majority of current AI workload, unless you want super long context. And then sorry, can someone give us more GPUs? Because we do need the VRAM for super long context, sadly. So yeah, that's what we are working on, and essentially, [00:29:00] we are excited about this to just push it further. And this conversion process, to be clear, I don't think it's going to be exclusive to RWKB. It probably will work for Mamba as well, I don't see why not. And we will probably see more ideas, or more experiments, or more hybrids, or Yeah, like, one of the weirdest things that I wanted to say outright, and I confirmed this with the Black Mamba team and the Jamba team, which because we did the GoFinch hybrid model, is that none of us understand why a hard hybrid with a state based model to be R. QA state space and transformer performs better when, than the baseline of both. It's like, it's like when you train one, you expect, and then you replace, you expect the same results. That's our pitch. That's our claim. But somehow when we jam both together, it outperforms both. And that's like one area of emulation that, like, we only have four experiments, plus four teams, that a lot more needs to be done. But, but these are things that excite me, essentially, because that is what it's potentially we can move ahead for. Which brings us to what comes next. So, this part is kind of just some, where we'll talk a little bit about stuff that, that we're excited about. Maybe have some wild speculation on, on what, what's, what's coming next. And, of course this is also the part that will be more open to questions. So, a couple things that, that I'm excited about is continued hardware model co design for, for these models. So one of the things that we've put out recently is this library called ThunderKittens. It's a CUDA library. And one of the things that, that we found frustrating is every time that we built one of these new architectures, and I'm sure you had the exact same experience, we'd have to go and spend two months in CUDA land, like writing these, these new efficient things. And. If we decided to change one thing in PyTorch, like one line of PyTorch code is like a week of CUDA code at least. So one of our goals with, with a library like Thunderkitten, so we, we just broke down what are the key principles, what are the key hardware things what are the key, Compute pieces that you get from the hardware. So for example on [00:31:00] H100 everything is really revolves around a warp group matrix multiply operation. So you really want your operation to be able to split into relatively small matrix, matrix multiply operations. So like multiplying two 64 by 64 matrices, for example. And so if you know that ahead of time when you're designing your model, that probably gives you you know, some information about how you set the state sizes, how you set the update, how you set the update function. So with Thunderkittens we basically built a whole library just around this basic idea that all your basic compute primitives should not be a float, but it should be a matrix, and everything should just be matrix compute. And we've been using that to, to try to both re implement some existing architectures, and also start to design code. Some new ones that are really designed with this core with a tensor core primitive in mind. Another thing that that we're, that at least I'm excited about is we, over the last four or five years, we've really been looking at language models as the next thing. But if you've been paying [00:32:00] attention to Twitter there's been a bunch of new next generation models that are coming out. So there, there are. So, video generation models that can run real time, that are supported by your mouse and your keyboard, that I'm told if you play with them that, you know, that they only have a few seconds of memory. Can we take that model, can we give it a very long context length so that you could actually maybe generate an entire game state at a time? that, you know, that they only have a few seconds of memory. Can we take that model, can we give it a very long context length so that you could actually maybe generate an entire game state at a time? What does that look like for the model? You're certainly not going to do a giant quadratic attention computation to try to run that. Maybe, maybe use some of these new models, or some of these new video generation models that came out. So Sora came out I don't know, two days ago now. But with super long queue times and super long generation times. So that's probably a quadratic attention operation at the, at the bottom of it. What if we could remove that and get the same quality, but a lot faster generation time? Or some of the demos that we saw from Paige earlier today. You know, if I have a super long conversation with my [00:33:00] Gemini bot, what if I wanted to remember everything that it's seen in the last week? I mean, maybe you don't for personal reasons, but what if I did, you know? What does that mean for the architecture? And I think, you know, that's certainly something I'm pretty excited about. I'm sure you're excited about it too. So, I think we were supposed to have some hot takes, but I honestly don't remember what our hot takes were.…

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