Evidence receipt / belief
Published · transcript-backedUsama Bin Shafqat: belief
25 Oct 2024 Latent Space How NotebookLM Was Made
“I think the other interesting thing about like AI development now is that the knobs are not necessarily like speak going back to all the sort of like craft and like human taste and all of that that went into building it.”
Source trail
Everything needed to verify it.
- Speaker
- Usama Bin Shafqat
- Attribution
- Verified speaker
- Claim type
- belief
- Recorded
- 25 Oct 2024
- Publisher
- Latent Space
- Episode
- How NotebookLM Was Made
Transcript context
…It's interesting. I think about this a lot. I think it requires a lot of discipline because I thought about the knobs. I was like, Oh, I saw on Twitter, you know, on X people want the knobs. It's like, great. Start mocking it up, making the text boxes, designing like the little fiddles. Right. And then I looked at it and I was kind of sad. I was like, well, right. It's like, Oh, it's like, this is not cool. This is not fun. This is not magical. It is sort of exactly what you would expect knobs to be. Then, you know, it's like, Oh, I mean, how much can you, you know, design a knob? I thought about it. I was like, but the thing that people really like was that there wasn't any. That they just pushed a button and it was cool. And so I was like, how do we bring more of that? Right. That still gives the user the optionality that they want. And so this is where like, you have to have a strong POV. I think you have to like really boil down. What did I learn in like the month since I've launched this thing that people really want? And I can give it to them while preserving like that, that delightful sort of fun experience. And I think that's actually really hard. Like I'm not going to come up with that by myself. And like, that's something that like our team thinks about every day. We all have different ideas. We're all experimenting with sort of how to get the most out of like the insight and also ship it quick. So, so we'll see. We'll find out soon if people like it or not. I think the other interesting thing about like AI development now is that the knobs are not necessarily like speak going back to all the sort of like craft and like human taste and all of that that went into building it. Like the knobs are not as easy to add as simply like I'm going to add a parameter to this and it's going to make it happen. It's like you kind of have to redo the quality process for everything. Yeah, the prioritization is also different. It goes back to sort of like, it's a lot easier to do an eval for like the deep dive format than if like, okay, now I'm going to let you inject like these random things, right? Okay. How am I going to measure quality? Either? I say, I don't care because like you just input whatever. Or I say, actually wait, right? Like I want to help you get the best output ever. What's it going to take?…
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