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Erik Schluntz: belief

28 Nov 2024 Latent Space The new Claude 3.5 Sonnet, Computer Use, and Building SOTA Agents — with Erik Schluntz, Anthropic

“I think Eider, they have a really good blog where they explore some of these different methods for editing files, and they post results about them, which I think is interesting.”

— Erik Schluntz

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Speaker
Erik Schluntz
Attribution
Verified speaker
Claim type
belief
Recorded
28 Nov 2024
Publisher
Latent Space

Transcript context

…Since you spend so much time on the tool design, so you have this edit tool that can make changes and whatnot. Any learnings from that that you wish the AI IDEs would take in? Is there some special way to look at files, feed them in? I would say the core of that tool is string replace. And so we did a few different experiments with different ways to specify how to edit a file. And string replace, basically, the model has to write out the existing version of the string and then a new version, and that just gets swapped in. We found that to be the most reliable way to do these edits. Other things that we tried were having the model directly write a diff, having the model fully regenerate files. That one is actually the most accurate, but it takes so many tokens, and if you're in a very big file, it's cost prohibitive. There's basically a lot of different ways to represent the same task. And they actually have pretty big differences in terms of model accuracy. I think Eider, they have a really good blog where they explore some of these different methods for editing files, and they post results about them, which I think is interesting. But I think this is a really good example of the broader idea that you need to iterate on tools rather than just a prompt. And I think a lot of people, when they make tools for an LLM, they kind of treat it like they're just writing an API for a computer, and it's sort of very minimal. It's sort of just the bare bones of what you'd need, and honestly, it's so hard for the models to use those. Again, I come back to anthropomorphizing these models. Imagine you're a developer, and you just read this for the very first time, and you're trying to use it. You can do so much better than just sort of the bare API spec of what you'd often see. Include examples in the description. Include really detailed explanations of how things work. And I think that, again, also think about what is the easiest way for the model to represent the change that it wants to make. For file editing, as an example, writing a diff is actually... Let's take the most extreme example. You want the model to literally write a patch file. I think patch files have at the very beginning numbers of how many total lines change. That means before the model has actually written the edit, it needs to decide how many numbers or how many lines are going to change. Don't quote me on that.…

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