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Lex Fridman: belief

1 Oct 2025 Lex Fridman Podcast #482 – Pavel Durov: Telegram, Freedom, Censorship, Money, Power & Human Nature

“There’s a lot of attack vectors on user privacy and I think the most important, the last wall of protection is the actual people that are running the company, so it’s important to some degree for you to be out there to showing your true self.”

— Lex Fridman

Source trail

Everything needed to verify it.

Speaker
Lex Fridman
Attribution
Verified speaker
Claim type
belief
Recorded
1 Oct 2025
Publisher
Lex Fridman Podcast

Transcript context

…Part of it is his natural modesty. He doesn’t need to do it. He doesn’t feel this urge to show off, brag about stuff. I tried to avoid it as well, but at a certain point I realized that me being too private, too secretive becomes a liability because it creates this void, this emptiness that people and organizations that don’t like Telegram very much are willing to fill with inaccurate information and they’re willing to spread the narratives about Telegram, which can result in strange situations, some of which we discussed earlier. For example, this French investigation. Yeah, I’ve gotten to know you more and more and there’s a deep integrity to you that I think is good to show to the world. There’s a lot of attack vectors on user privacy and I think the most important, the last wall of protection is the actual people that are running the company, so it’s important to some degree for you to be out there to showing your true self. So we should say that also you didn’t mention, but you were a programmer from an early age. You started coding at 10. First things you built are a video game at 11, and then eventually 10 years later, 21, you programmed the initial versions of VK single-handedly. Can you talk to me about your programming journey that led to the creation of VK? What was the VK stack? Is it PHP mostly? How did you figure out how to program websites, all of that? Yeah, I wasn’t as interested in probably websites at first. I didn’t even have access to the internet when I was 10 years old, but I liked video games. I didn’t have enough of them and the scarcity forced me to start building them, more computer games, just to play myself. It’s actually an interesting thing that we sometimes don’t realize it, but scarcity leads to creativity, and one of the reasons you have so many people who love to code coming from the Soviet Union or other places which didn’t have much access to modern technology, and more importantly modern entertainment, is that perhaps we were not so much distracted by all this abundance of different entertainment options, which is not to say it’s bad to have those options. It’s just a fact that we sometimes don’t appreciate. So I started to build computer games. My brother would sometimes guide me. For example, I would create a turn-based strategy. Of course, two-dimensional. Back then three-dimensional was too much for me. But it wasn’t as slick in terms of the scrolling FPS, frames per second, parameter, and I asked my brother how to optimize it. He would guide me, and this kind of learning and training really shaped my coding skills when I was younger. Then I started to create video games for my classmates when we played, for example, tic-tac-toe on an infinite field in my class during the breaks. And not tic-tac-toe the three in a row, this was about five in a row and in an infinite field. This is a much more interesting game and it gets quite complicated if you keep playing it. My classmates used to love it and some of my classmates were really smart, champions of math olympiads, sons and daughters of professors at the university, and I decided, “No, I want to win every single time. I don’t want to lose even a single time. So how do I win? I need to practice more, but how do I practice more? I need an opponent stronger than myself.” So I coded this game so that I would play against the computer and the computer would calculate, I think, four moves in advance to choose the optimal strategy. That wasn’t enough. Four moves in advance, I would still win over it. If I tried to calculate five or six, it was too slow, so asked my brother to help me out here. So he made this algorithm. Eventually, I trained myself to win every single time, even with the computer back then, we didn’t have modern CPUs, and I could still retain some self-confidence. I would go back to school during breaks, play with my classmates, and soon people started to lose interest. None of my classmates wanted to play this game anymore. I killed the game because there’s……

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