Evidence receipt / prediction
Published · transcript-backedFan-yun Sun: prediction
2 Apr 2026 Latent Space Moonlake: Causal World Models should be Multimodal, Interactive, and Efficient — with Chris Manning and Fan-yun Sun
“Other folks to manually curate these types of data. It was very clear to us that, okay, on our way to, let’s call it embody general intelligence models need to learn the consequences behind their actions, which means that they need interactive data and the demand for those types of data are growing exponentially.”
Source trail
Everything needed to verify it.
- Speaker
- Fan-yun Sun
- Attribution
- Verified speaker
- Claim type
- prediction
- Recorded
- 2 Apr 2026
- Publisher
- Latent Space
Transcript context
…what is Moon Lake? What, what is, actually, I’m also very curious about the name, but like why going into world models? So I was working a lot. With actually Nvidia research during my PhD years on essentially generating interactive worlds to train reinforcement learning agents or embody EA agents. And then there’s two observations. One in academia and one in industry. An industry like folks at Nvidia are actually paying a lot of dollars to purchase these types of interactive worlds, whether it’s for the sake of evaluation or training the robots, or policies or models. And then, in academia, same thing is happening. And more specifically, when I was actually working with Nvidia on the synthetic data foundation model training project, we were actually generating a lot of these synthetic data and showing that, hey, you can actually, these synthetic data are actually as useful as real world data when it comes to multimodal pre-training. But then, like I said, there’s a lot of dollars being paid out to like external vendors or, or like. Other folks to manually curate these types of data. It was very clear to us that, okay, on our way to, let’s call it embody general intelligence models need to learn the consequences behind their actions, which means that they need interactive data and the demand for those types of data are growing exponentially. But everybody’s sort of thinking about it from a pure, say, video generation perspective or something else. But we feel like the true actually opportunity is actually building reasoning models that can do these things, like how humans do these things today. So that’s a little bit on the genesis of Moon Lake, and I think the reason I got into world models was partly. A philosophical take of the on the world where I like, believe the simulation theory and stuff like that. But on the other, on the other hand, it’s really just like, oh, like there’s an opportunity there that I feel like nobody’s doing it the way I think should be done. I can say a little bit about that. Yeah. So of the overall goal is the pursuit of artificial intelligence and most of my career has been doing that in the language space and that’s been just extremely productive. As we all know, the story of the last few years, I don’t have to tell about how much we’ve achieved with large language models, but, uh. Although they have been extremely effective for ramping language and general intelligence, it’s clearly not the whole world. There’s this multimodal world of vision, sound, taste that you’d like to be dealing with more than just, language. And then the question is how to do it. And despite, a huge investment in the computer vision space, right, as the research field computer vision has been for decades, far, far larger than the language space, actually. I think it’s fair. Say that, vision, understanding sort of stalled out, right? You got to object recognition and then progress just wasn’t being made right? If you look at any of these, vision language models, it’s the language that’s doing 90% of the work and the vision barely works. And so there’s really an interesting research question as to why that is and at heart, the ideas behind Moon Lake are an attempt to answer that, believing that there can be a really rich connection between a more symbolic layer of abstracted understanding of visual domains, which aren’t in the mainstream vision models, which are still trying to operate on the surface level of pixels.…
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