Evidence receipt / belief
Published · transcript-backedAlessio Fanelli: belief
3 Sept 2024 Latent Space Efficiency is Coming: 3000x Faster, Cheaper, Better AI Inference from Hardware Improvements, Quantization, and Synthetic Data Distillation
“I think that's maybe the, not mistake, but like misunderstanding that people have when they think of NPCs.”
Source trail
Everything needed to verify it.
- Speaker
- Alessio Fanelli
- Attribution
- Verified speaker
- Claim type
- belief
- Recorded
- 3 Sept 2024
- Publisher
- Latent Space
Transcript context
…Yeah, what I've seen. So there are two things that I've seen there. One is we have an NPC to NPC functionality where you get to see the simulated conversation between the two NPCs. And depending on how you structure these characters minds, you could see, for example, in the case of Jean and Nova, which is the demo with NVIDIA, Gin was only versed on Raman, so he would reply purely Raman based sentences. And then Nova had even the information of the latest GPUs that were shipped during CES, so she would keep speaking about GPUs and then Gin would keep speaking about Raman and mixing and matching GPU and Raman talk, which was very fun to watch, but I could imagine this being like an enterprise use case where you could put. An MPC that disagrees completely with what the sales rep is doing. And then you could have a sales rep MPC and like, watch, Oh, these are the disagreements that they might have and how they may react. One of the use cases that we are used in by enterprises is for training of staff. So for example, You want to train your doctors to react to different patients and the patients might be some belligerent, some nice. So you create the NPCs that have that kind of like reaction, uh, to you. But these are like the early days of like this kind of like corporate enablement training, uh, that is more realistic with like humanoids. We'll see where that heads. That sounds awesome. I think that's maybe the, not mistake, but like misunderstanding that people have when they think of NPCs. It's like video games. Uh, but it seems like most of the actual use cases are like commercial. It feels like maybe the video games market is like very consumery, but like, you know, at the end of the day, there's not that many large video game publishers, you know, that you can sell them to. So. I think with gaming, I believe there is a new even way of interaction that's coming up with this AI experiences. So yes, it's in gaming, But it is more like a new form of entertainment altogether of like conversation, generation, procedure, world creation, that is up and coming. So we're going to see that happening over the next couple of years. To me, that's pretty obvious, but to your point, yeah, it's true. There are very few studios and the studios have their ways of developing. They are not very experimental sometimes in the sense that they don't like to try game mechanics that. Have not been tried and tested, which is why we have so much development from indies and like Convay is beloved by our developers. We're like the highest rated asset in both the Unity and Unreal asset stores by the indie developers that are exploring and coming up with incredible ideas and incredible games. But yeah, we're early on the gaming journey, but I believe it's going to come. And on the other side of use cases, the commercial sets of use cases, these humanoid entities are also going to be invaluable.…
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