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Published · transcript-backed

Trip Hawkins: preference

27 May 2019 Acquired The Electronic Arts IPO (with Trip Hawkins)

“I was already a really big fan of the Motorola MC68000 processor because Steve and I had picked it for Apple's next-gen machines.”

— Trip Hawkins

Source trail

Everything needed to verify it.

Speaker
Trip Hawkins
Attribution
Verified speaker
Claim type
preference
Recorded
27 May 2019
Publisher
Acquired

Transcript context

…Nintendo didn't view, maybe even their own first-parties, but even that, they didn't view game developers as artists. That's right. In fact, they do that about Miyamoto-san. They had their own brilliant people that have, in fact, always made great first-party games. They were happy to let some third-parties tag along as long as they got overpaid by them for permission. It never really worked out all that well for anybody to be a third-party Nintendo licensee. That's why pretty much forever, for Nintendo's platforms, it's always more about the first-party games that Nintendo's make. But I was really worried that there was a hardware problem between the business model of Nintendo and the lack of multimedia features, and so I'm already thinking about that. I was already a really big fan of the Motorola MC68000 processor because Steve and I had picked it for Apple's next-gen machines. Anyway, when we started EA, the first development systems we bought were SUN workstations with that processor. Then coin-op machines started using that processor, and we licensed games like Marble Madness from Atari Coin-Op, and we were able to port it to the Commodore Amiga, the Atari ST, which also came out in the mid-80s with that processor. We were very familiar with that processor. We find out that the SEGA which had been limited to only 1% market share of 8-bit consoles because Nintendo dominates it [...]. They were going to come to first, with the first 16-bit console using that processor with the sound chip, with the graphics chip and a price under $200. I thought “Well, we’ve built a tremendous arsenal of 16-bit technology, tools and game brands, and they just don’t line up with the right platform. This could be that platform.” This is the iPhone moment, right? For the market.…

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