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Published · transcript-backed

Jensen Huang: belief

23 Mar 2026 Lex Fridman Podcast #494 – Jensen Huang: NVIDIA – The $4 Trillion Company & the AI Revolution

“I think their perspective makes sense and I could see where they’re coming from, because I don’t love AI slop myself.”

— Jensen Huang

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Speaker
Jensen Huang
Attribution
Verified speaker
Claim type
belief
Recorded
23 Mar 2026
Publisher
Lex Fridman Podcast

Transcript context

…You know, there’s more to it, but, yeah, people really love it. It really brought a lot of joy to a lot of people. The hardware really brings these worlds to life. There was some controversy around this with DLSS 5. Can you explain to me the drama around this? I guess people, the gamers online were concerned that it makes games look like AI slop. What do you think of this drama? Yeah. I think their perspective makes sense and I could see where they’re coming from, because I don’t love AI slop myself. You know, all of the AI-generated content increasingly looks similar and they’re all beautiful, and so I’m empathetic towards what they’re thinking. That’s just not what DLSS 5 is trying to do. I showed several examples of it. But DLSS 5 is 3D-conditioned, 3D-guided. It’s ground truth structure data guided. And so the artist determined the geometry. We are completely truthful to the geometry maintained in every single frame. It’s conditioned by the textures, the artistry of the artist. And so every single frame, it enhances but it doesn’t change anything. Now, the question is about enhancing. DLSS 5 also lets, because the system is open, you could train your own models to determine, and you could even in the future prompt it. You know, I want it to be a toon shader. I want it to look like this kind of, so you can give it even an example. And it would generate in the style of that, all consistent with the artistry, the style, the intent of the artist. And so all of that is done for the artist, so that they can create something that is more beautiful but still in the style that they want. I think that they got the impression that the games are gonna come out the way the games are, shipped the way they do, and then we’re gonna post-process it. That’s not what DLSS is intended to do. DLSS is integrated with the artist, and so it’s about giving the artist the tool of AI, the tool of generative AI. They could decide not to use it, you know? I think people are very sensitive to human faces. And we’re now living in this moment, which I think is a, is a beautiful one, which is people are sensitive to AI slop. It puts a mirror to ourselves to help us realize that what we seek is imperfections. What we seek is sometimes not perfect graphics. It helps us understand what we find compelling in the worlds we create. And that’s beautiful. And as long as it’s tools that help us create those worlds-…

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