Evidence receipt / evaluation
Published · transcript-backedAny Austin: evaluation
11 Jun 2025 Conversations with Tyler Any Austin on the Hermeneutics of Video Games
“I don’t know that that technology has really changed anything in the same way that I don’t think games have gotten that much better.”
Source trail
Everything needed to verify it.
- Speaker
- Any Austin
- Attribution
- Verified speaker
- Claim type
- evaluation
- Recorded
- 11 Jun 2025
- Publisher
- Conversations with Tyler
Transcript context
…Are you bullish on virtual reality as the future for video games? Or is immersion a negative? Well, here’s a really funny thing, Tyler. There’s a video game called Resident Evil 4. It’s a really wonderful video game. You go through and you shoot a bunch of people, [laughs] and it’s great. It’s chainsaws and zombies and all sorts of things. It came out in 2002 on the Nintendo GameCube. I played through it in 2007 on the Nintendo Wii. It was re-released on the Nintendo Wii. I had a great time. About three years ago, they released that game on Oculus Quest 2, I think. Meta Quest 2. Sorry, Mark. I’m losing my train of thought. I played through this. They put this game on this thing, this head device, and I played through it again. It was a ton of fun. I took the headset off, I set it down. I think about it now equally as immersive. Both cases, I felt like I was in the game. What’s the point? Why even put the thing on? So, no, I’m not bullish on it economically because the barrier to entry is too high. Developing for it — it’s really complicated and annoying. I’m going to say, in 20 years when we can have them be this big, and you can put them on, maybe. But the barrier to entry is way too high. People don’t like to be cut off in that way. Well, I think that’s what people say. I actually don’t think that’s true. There’re surveys people do where they’re like, “Why don’t you play virtual reality?” They’re like, “I don’t like to be cut off.” I don’t think that’s actually true. I think that if the experience was significantly better or different than just playing a game, people probably would jump in on it. This goes back to that thing I said before. It doesn’t make games any better. When you play through The Legend of Zelda in 1984 on the Nintendo Entertainment System, you feel like you were there. When you play through Half-Life: Alyx on the Valve Index, it’s this whole thing. You can pick cups up and throw them around. At the end of the day, you’re going to have basically the same amount of fun with both. I don’t know that that technology has really changed anything in the same way that I don’t think games have gotten that much better. They’ve just gotten different, and they cost a lot more to make now. As a YouTuber, do you think we’re moving toward a more oral culture? The reach of YouTube is incredible, right? You know this.…
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