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Olivier Godement: evaluation

3 Oct 2024 Latent Space Building AGI in Real Time (OpenAI Dev Day 2024)

“Because when you do evals on fat tuning, there are many, many ways, like, to mess it up, frankly, like, you know, and have, like, a crappy model, like, evals that tell, like, a wrong story.”

— Olivier Godement

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Speaker
Olivier Godement
Attribution
Verified speaker
Claim type
evaluation
Recorded
3 Oct 2024
Publisher
Latent Space

Transcript context

…Yeah, what design choices or what was like the sort of design choices that you want to highlight? Like, you know, like I think for me, like, WebSockets, you just receive a bunch of events. It's two way. I obviously don't have a ton of experience. I think a lot of developers are going to have to embrace this real time programming. Like, what are you designing for, or like, what advice would you have for developers exploring this? The core design hypothesis was essentially, how do we enable, like, human level latency? We did a bunch of tests, like, on average, like, human beings, like, you know, takes, like, something like 300 milliseconds to converse with each other. And so that was the design principle, essentially. Like, working backward from that, and, you know, making the technology work. And so we evaluated a few options, and WebSockets was the one that we landed on. So that was, like, one design choice. A few other, like, big design choices that we had to make prompt caching. Prompt caching, the design, like, target was automated from the get go. Like, zero code change from the developer. That way you don't have to learn, like, what is a prompt prefix, and, you know, how long does a cache work, like, we just do it as much as we can, essentially. So that was a big design choice as well. And then finally, on distillation, like, and evaluation. The big design choice was something I learned at Skype, like in my previous job, like a philosophy around, like, a pit of success. Like, what is essentially the, the, the minimum number of steps for the majority of developers to do the right thing? Because when you do evals on fat tuning, there are many, many ways, like, to mess it up, frankly, like, you know, and have, like, a crappy model, like, evals that tell, like, a wrong story. And so our whole design was, okay, we actually care about, like, helping people who don't have, like, that much experience, like, evaluating a model, like, get, like, in a few minutes, like, to a good spot. And so how do we essentially enable that bit of success, like, in the product flow? Yeah, yeah, I'm a little bit scared to fine tune especially for vision, because I don't know what I don't know for stuff like vision, right? Like, for text, I can evaluate pretty easily. For vision let's say I'm like trying to, one of your examples was grab. Which, very close to home, I'm from Singapore. I think your example was like, they identified stop signs better. Why is that hard? Why do I have to fine tune that? If I fine tune that, do I lose other things? You know, like, there's a lot of unknowns with Vision that I think developers have to figure out. For…

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