Evidence receipt / belief
Published · transcript-backedAlessio Fanelli: belief
16 May 2024 Latent Space Emulating Humans with NSFW Chatbots - with Jesse Silver
“I think most people optimize for latency in a way, especially for like maybe the Diva archetype, you actually don't want to respond for a little bit.”
Source trail
Everything needed to verify it.
- Speaker
- Alessio Fanelli
- Attribution
- Verified speaker
- Claim type
- belief
- Recorded
- 16 May 2024
- Publisher
- Latent Space
Transcript context
…Yeah. So this is super unique in that people are paying thousands of dollars to interact with the product for an hour. And so no audience economizes like this. I'm not aware of another audience where a chatting system can economize like this or another use case where on a per fan basis, people are just spending so much money. We're working with one creator and she has 100 fans on her profile. And every day we earn her $3,000 to $5,000 from 100 people. And like, yeah, the 100 people, you know, 80% of them churn. And so it's new people. But that's another reason why you can't do this on OpenAI because then you're spending $30 on a fan versus doing this in an open source way. And so open source is really the way to go. You have to get your entire pipeline fine tuned. You can't do more than some percentage of it on OpenAI or anyone else. Talking about open source model inference, how do you think about latency? I think most people optimize for latency in a way, especially for like maybe the Diva archetype, you actually don't want to respond for a little bit. How do you handle that? Do you like as soon as a message comes in, you just run the pipeline and then you decide when to respond or how do you mimic the timing? Yeah, that's pretty much right. I think there's a few contexts. One context is that sometimes the product is sexting with a fan with content that's sold as if it's being recorded in the moment. And so latency, you have to be fast enough to be able to provide a response or outreach to people as they come online or as they send you a message because lots of fans are coming online per minute and the average session time seems like it's seven, eight minutes or so for reasons. And you need to be able to interact with people and reach out to them with sort of personalized message, get that generation to them before they engage with another creator or start engaging with a piece of media and you lose that customer for the day. So latency is very important for that. Latency is important for having many, many concurrent conversations. So you can have 50 concurrent conversations at once on large model profile. People do take a few minutes to respond. They will sometimes respond immediately, but a lot of the time people are at work or they are just jumping in a car at the gym or whatever and they have some time between the responses. But yes, mostly it's a paradigm. We don't care about latency that much. Wherever it's at right now is fine for us. If we have to be able to respond within two minutes, if we want the customer to stay engaged, that's the bar. And we do have logic that has nothing to do with the latency about who we ignore and when you come back and when you leave a conversation, there's a lot of how do you not build a sustainable non-paying relationship with a fan. And so if you're just continuously talking to them whenever they interact with you, and if you just have a chatbot that just responds forever, then they're sort of getting what they came for for free. And so there needs to be some at least like intermittent reward element or some ignoring of someone at the strategic ignoring or some houting when someone is not buying content and also some boundaries around if someone's been interacting with you and is rude, how to realistically respond to people who are rude, how to realistically respond to people who haven't been spending on content that they've been sent.…
Stored transcript either side of the excerpt. The highlighted words are the published quote; the surrounding text is unedited source, never generated.