Evidence receipt / preference
Published · transcript-backedShawn Wang: preference
2 Apr 2026 Latent Space Moonlake: Causal World Models should be Multimodal, Interactive, and Efficient — with Chris Manning and Fan-yun Sun
“You could have just said no audio And audio in my mind has a lot of recursion, whereas in video you can just do recasting and that’s much computationally much simpler.”
Source trail
Everything needed to verify it.
- Speaker
- Shawn Wang
- Attribution
- Verified speaker
- Claim type
- preference
- Recorded
- 2 Apr 2026
- Publisher
- Latent Space
Transcript context
…No, honestly, there, there’s so many actually [00:50:00] applications in adjacent markets that our world model can go into. Yeah. But yeah, it, it’s sort of fun to riff, riff on. Although on the execution side, we we, we need to stay focused with like, okay, what are the capabilities we want to unlock over time? And there’s a roadmap for that. But yeah, if we’re just riffing on sort of like the possibilities, I feel like, whether it’s endless Yeah, it’s like classic and the embedding for a possibility and endless in my mind, it’s very close. Yeah. I do wanna, focus on one, like weird choice. I, I don’t know if it’s weird. Maybe I’m, I got something here. Audio, right? You could have just said no audio And audio in my mind has a lot of recursion, whereas in video you can just do recasting and that’s much computationally much simpler. Audio just seems way harder. I don’t know if you wanna just comment on just the special 3D audio. Problem. Did you really have to do it? I guess you do to be immersive, but like a lot of people do treat it as like, well, you just stick a, a tt S model on top of Well, there’s a lot more to game audio than [00:51:00] just speech. Right. It’s not just…
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