Evidence receipt / evaluation
Published · transcript-backedAndrej Karpathy: evaluation
17 Oct 2025 Dwarkesh Podcast Andrej Karpathy — AGI is still a decade away
“” The Atari deep reinforcement learning shift in 2013 or so was part of that early effort of agents, in my mind, because it was an attempt to try to get agents that not just perceive the world, but also take actions and interact and get rewards from environments.”
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- Speaker
- Andrej Karpathy
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- Verified speaker
- Claim type
- evaluation
- Recorded
- 17 Oct 2025
- Publisher
- Dwarkesh Podcast
Transcript context
…This is quite interesting. I want to hear not only the history, but what people in the room felt was about to happen at various different breakthrough moments. What were the ways in which their feelings were either overly pessimistic or overly optimistic? Should we just go through each of them one by one? That’s a giant question because you’re talking about 15 years of stuff that happened. AI is so wonderful because there have been a number of seismic shifts where the entire field has suddenly looked a different way. I’ve maybe lived through two or three of those. I still think there will continue to be some because they come with almost surprising regularity. When my career began, when I started to work on deep learning, when I became interested in deep learning, this was by chance of being right next to Geoff Hinton at the University of Toronto. Geoff Hinton, of course, is the godfather figure of AI. He was training all these neural networks. I thought it was incredible and interesting. This was not the main thing that everyone in AI was doing by far. This was a niche little subject on the side. That’s maybe the first dramatic seismic shift that came with the AlexNet and so on. AlexNet reoriented everyone, and everyone started to train neural networks, but it was still very per-task, per specific task. Maybe I have an image classifier or I have a neural machine translator or something like that. People became very slowly interested in agents. People started to think, “Okay, maybe we have a check mark next to the visual cortex or something like that, but what about the other parts of the brain, and how can we get a full agent or a full entity that can interact in the world? ” The Atari deep reinforcement learning shift in 2013 or so was part of that early effort of agents, in my mind, because it was an attempt to try to get agents that not just perceive the world, but also take actions and interact and get rewards from environments. At the time, this was Atari games. I feel that was a misstep. It was a misstep that even the early OpenAI that I was a part of adopted because at that time, the zeitgeist was reinforcement learning environments, games, game playing, beat games, get lots of different types of games, and OpenAI was doing a lot of that. That was another prominent part of AI where maybe for two or three or four years, everyone was doing reinforcement learning on games. That was all a bit of a misstep. What I was trying to do at OpenAI is I was always a bit suspicious of games as being this thing that would lead to AGI. Because in my mind, you want something like an accountant or something that’s interacting with the real world. I just didn’t see how games add up to it. My project at OpenAI, for example, was within the scope of the Universe project, on an agent that was using keyboard and mouse to operate web pages. I really wanted to have something that interacts with the actual digital world that can do knowledge work. It just so turns out that this was extremely early, way too early, so early that we shouldn’t have been working on that. Because if you’re just stumbling your way around and keyboard mashing and mouse clicking and trying to get rewards in these environments, your reward is too sparse and you just won’t learn. g on that. Because if you’re just stumbling your way around and keyboard mashing and mouse clicking and trying to get rewards in these environments, your reward is too sparse and you just won’t learn. You’re going to burn a forest computing, and you’re never going to get something off the ground. What you’re missing is this power of representation in the neural network. For example, today people are training those computer-using agents, but they’re doing it on top of a large language model. You have to get the language model first, you have to get the representations first, and you have to do that by all the pre-training and all the LLM stuff. I feel maybe loosely speaking, people kept trying to get the full thing too early a few times, where people really try to go after agents too early, I would say. That was Atari and Universe and even my own experience. You actually have to do some things first before you get to those agents. Now the agents are a lot more competent, but maybe we’re still missing some parts of that stack. I would say those are the three major buckets of what people were doing: training neural nets per-tasks, trying the first round of agents, and then maybe the LLMs and seeking the representation power of the neural networks before you tack on everything else on top.…
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