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Any Austin: commitment

11 Jun 2025 Conversations with Tyler Any Austin on the Hermeneutics of Video Games

“I think one of my tertiary goals is, can we get the number of hydrology master’s students up by 3 percent, 4 percent?”

— Any Austin

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Speaker
Any Austin
Attribution
Verified speaker
Claim type
commitment
Recorded
11 Jun 2025
Publisher
Conversations with Tyler

Transcript context

…So, this must be what people want to watch. You’re exactly maybe correct, but it takes one pioneering gentleman to change the landscape. I don’t know. That is my goal, though. It really is my goal. I want to show people that it’s not inherent that you have to think about video games in these terms, which is overly technical, extremely focused on narrative. There’s so much comparative analysis. Nobody can get through a video game review without saying it’s like this game plus this game. Stop. We don’t need to be doing that. It’s really not that important. Tell me what it made you feel but also what it is. What is it? Literally, what are we looking at? That’s the thing when we talk about let’s follow the rivers in this game. Yes, I love hydrology. I love teaching. I think one of my tertiary goals is, can we get the number of hydrology master’s students up by 3 percent, 4 percent? Can we get the number of college admissions for engineering up by 3 percent, 4 percent? I don’t know where they are now, but just the idea of, yes, it’s important to learn about those things, too. It’s an excellent veneer, but underneath all of it, it’s kind of a mindfulness exercise in a way. Let’s look at it. What is it? Let’s talk about it. We have these fun terms that we use to discuss them. These adopted little systems of values, the infrastructure and this, that, and the other, but that’s all second order. First order is, learn to look at things and use your brain and see what you’re seeing is really what’s truly important to me when it comes to video games. Are you bullish on virtual reality as the future for video games? Or is immersion a negative?…

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