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Quentin Anthony: belief

16 Aug 2023 Latent Space The Mathematics of Training LLMs — with Quentin Anthony of Eleuther AI

“I think in my area of research, there are two things that I think people should really care about.”

— Quentin Anthony

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Speaker
Quentin Anthony
Attribution
Verified speaker
Claim type
belief
Recorded
16 Aug 2023
Publisher
Latent Space

Transcript context

…I know we're at the hour mark, and I think we put our listeners through a very intense class today. So this was great, Quentin. And we're going to definitely link the article so that people can read it and follow along. Any other research that you're working on in this space that you want to shout out? I know one of our usual, I mean, wrong question is, what's the most interesting unsolved question in AI? So curious to hear if you think it's still on the training inference, math optimization, or are there more areas that people should pay attention to? I think in my area of research, there are two things that I think people should really care about. And the first is multimodal parallelism and RLHF. You were seeing more and more reinforcement learning and coming into the training loop. And so how do you split that some model or some GPUs are working on inference and some GPUs are working on training? And like I mentioned before, you have to relearn everything and they have very unique challenges. How do you split up a KV cache during training, for example? Those are challenges that are not well studied, I don't think. And then multimodal, you have like maybe a vision transformer and a text transformer. How do you split those up? Do you split them up equally? Do you put them on separate GPUs or do you just shard everything? And just maybe one GPU will have some vision, some text parameters. And then the second case I would say is that communication is very often a bottleneck. So we talk about 3D parallelism, but a lot of those like, for example, tensor parallelism, you can't go across nodes with. You'll just get killed in communication. So what I'm getting to is how should you compress your communication before it happens? So on the fly compression, you have some buffer that needs to be communicated. You compress it with a GPU kernel, then you send it across the network and then you decompress it, something like that. Making people spend less money on communication fabrics and more on GPUs as intended is sort of a thing that people need to explore. I think those are my two. Sean, you went over the other half of the lightning round before we wrap it up.…

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