Evidence receipt / belief
Published · transcript-backedSpeaker unverified: belief
24 Mar 2021 Acquired Rec Room Part II (with CEO Nick Fajt)
“I think so. I think the way that you build in Rec Room is just so unique. It lets a group of people that otherwise can’t create, create.”
— Speaker unverified
Source trail
Everything needed to verify it.
- Speaker
- Speaker unverified
- Attribution
- Not verified from this transcript
- Claim type
- belief
- Recorded
- 24 Mar 2021
- Publisher
- Acquired
Transcript context
…The only last one that I was thinking about is do you guys think you have switching costs? Apple Podcast has switching costs over David and I. If we were to move and we’re done with podcasting, we’re going to be YouTubers now, we would never do that because we’ve sunked so much into this. Investment wise, it would take us years and years and years to rebuild not only the same audience but frankly understanding for the medium on something that’s not a podcast. Does the same happen to creators in Rec Room? I think so. I think the way that you build in Rec Room is just so unique. It lets a group of people that otherwise can’t create, create. Every other tool like Unity, Unreal, or even Roblox Studio just feels really, really different from Rec Room. I think it’s hard to transfer those skills over. That non-transferability, though, is also the thing that lets all those people who can otherwise create, create, especially once you build up your audience. You have tens of thousands of subscribers in Rec Room and they get notified every time you build a new room as well. There’s a cost to switching to another platform, or you maybe don’t have that audience, or you don’t have that notification engine. We will be remiss if we didn’t at least ask you. I’m going to ask you first. Is there an element of counter positioning here versus Roblox relative to the age of your user base?…
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