Evidence receipt / commitment
Published · transcript-backedFan-yun Sun: commitment
2 Apr 2026 Latent Space Moonlake: Causal World Models should be Multimodal, Interactive, and Efficient — with Chris Manning and Fan-yun Sun
“Apples, I’m gonna, my weapon of choice, my bullet’s gonna turn into apples. And that’s, that’s possible because we can say, we can basically dynamically have certain game state trigger the, the preconditions to the render such that the rendering is now part of the game loop too.”
Source trail
Everything needed to verify it.
- Speaker
- Fan-yun Sun
- Attribution
- Verified speaker
- Claim type
- commitment
- Recorded
- 2 Apr 2026
- Publisher
- Latent Space
Transcript context
…it’s also like, you can call it skin, you can call it [00:29:00] customization. You can play it how you want, right? Yeah, exactly. And I think another thing that we really pointed out specific specifically in this blog is the programmability of it, right? So what this means is that this render historically render is always a derivative of the game state, right? You’re saying, oh, here’s the game state, I’m rendering out a frame. But here I’m saying actually this render can be part of the gameplay loop. I can say something along the lines of, if upon getting 10. Apples, I’m gonna, my weapon of choice, my bullet’s gonna turn into apples. And that’s, that’s possible because we can say, we can basically dynamically have certain game state trigger the, the preconditions to the render such that the rendering is now part of the game loop too. One thing is to just say, okay, it’s, it’s, it’s the appearance. But the second thing is also to say there’s these novel interactions that are possible because this render now has actually priors of the world. It is up to the artist to figure out what to do with it.…
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